Black Mesa Level Aesthetics
Black Mesa Level Aesthetics

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This is a guide about the aesthetics of various Black Mesa levels.
Black Mesa: Source contains many detailed environments. This guide aims to help you recreate some of these.
Anomalous Materials Labs
The Anomalous Materials Labs are seen in Anomalous Materials. The labs are mostly made from metal, with a clean and utilitarian feel to them. Hallways and rooms should be spacious and uncluttered, and often have high ceilings and computers and equipment lining the walls. There should be many scientists, and a few guards.
Material Filters
lab
Model Folders
props_am props_lab props_office props_blackmesa props_canteen
Offices
The offices (or sector D administration) are seen in Office Complex. The tight areas suit close-quarters combat. The offices are made from plaster and brick, with tile floors and ceilings that can conceal barnacles, with breezeblocks and concrete tiles in maintenance areas. The rooms are much smaller, and suit the shotgun. Offices have wooden doors and breakable windows with blinds. Interiors include desks, separated from each other by breakable cubicle walls in open areas, old-style desktop computers with CRT monitors, bookshelves, TVs and seating areas with sofas and armchairs. Areas are usually separated by red pushbar doors, which are often locked and require the player to crawl through an extensive vent system to bypass.
Material Filters
office concrete
Model Folders
props_office props_blackmesa props_generic props_canteen props_pipes
Warehouses
The warehouses are seen in We've got Hostiles. The open areas are best for fighting against enemies such as marines, assassins and bullsquids The warehouse are made from concrete, with high ceilings and support columns. Being warehouses, there should be many storage shelves, which can be used for cover and to store supplies.
Material Filters
hostiles concrete
Model Folders
props_blackmesa props_generic props_junk props_industrial