List of Half-Life: Alyx Soundscapes
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Here is a list of soundscapes for use in Half-Life: Alyx. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Please note that HL:A features some soundscapes carried over from Half-Life 2 that may or may not have proper sounds associated with them.
Generic and Test
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| e3_Techdemo_02 | Physics room. | |||
| e3_Techdemo_05 | Dripping cave ambient. | |||
| cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
| 1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
| cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
| test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. | |
| test_funny_noises | Series of random HL2 suit sound effects | 0 | ||
| smalltown_sounds | Same as cabin_outdoor but with additional City 17 ambience | 0 | ||
| streetwar.util_light_sirens | Series of quiet siren noises in the distance. Appears to be missing some additional ambience. | 0 | ||
| Additional soundscapes under this section appear incomplete or are missing various key sounds. |
Main Menu
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| a0_startup_main | Wind ambience with minor metallic sounds in the background and an occasional boom. |
Entanglement
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| distant_construction_int | Random series of citadel sounds | |||
| distant_construction_ext | Same as distant_construction_int | |||
| distant_hl_activity_int | Random series of Citadel bass sounds that swell and fade. Occasional distant Strider steps. Frequent Overwatch announcements and minor Combine chatter from Civil Protection. | |||
| distant_hl_activity_ext | Same as distant_hl_activity_int | |||
| a1_futuretrain_passby_01 | ||||
| a1_brick_warehouse_int | ||||
| a1_lab_train_car_int | ||||
| a1_intro_boxcar_passbys | ||||
| a1_intro_boxcar_start | ||||
| a1_intro_boxcar_stopping | ||||
| a1_intro_boxcar_arrive | ||||
| a1_intro_boxcar_ext | ||||
| a1_intro_sscape0 | ||||
| a1_intro_int1 | ||||
| a1_intro_int_hahn | ||||
| a1_intro_ext1 | ||||
| a1_intro_vents_lights | ||||
| a1_intro_rooftop_main | ||||
| a1_intro_street_level_main | ||||
| a1_intro_street_level_main_02 | ||||
| a1_intro_02_main | ||||
| a1_intro_02_point_source | ||||
| a1_intro_02_bad_side_of_town | ||||
| a1_intro_02_lab | ||||
| a1_intro_m1 | ||||
| a1_intro_ext_rooftop | ||||
| a1_lab_ext | ||||
| a1_intro_citadel_reveal | ||||
| a1_test |
Uncategorized
Todo: Categorize (and add descriptions for) these soundscapes!
| Name | Description | Position Number | Position Origin | Location Description |
|---|---|---|---|---|
| a1m1_follow_scanner_intro | ||||
| a1m1_intro_intro | ||||
| a2_drainage_main | ||||
| a2_headcrabs_tunnel_vents_and_lights | ||||
| a2_hideout_main | ||||
| a2_hideout_main_base | ||||
| a2_hideout_point_source | ||||
| a2_hideout_puzzle_room | ||||
| a2_hideout_puzzle_sanctum | ||||
| a2_pistol_basement | ||||
| a2_pistol_chainlink | ||||
| a2_pistol_main | ||||
| a2_pistol_main_base | ||||
| a2_pistol_main_traincar | ||||
| a2_pistol_skylight | ||||
| a2_pistol_skylight_debris | ||||
| a2_pistol_skylight_intro | ||||
| a2_pistol_skylight_outro | ||||
| a2_pistol_steam_pipes | ||||
| a2_pistol_traincar | ||||
| a2_pistol_traincar_transition | ||||
| a2_pistol_traincar_transition_02 | ||||
| a2_pistol_vents_and_lights | ||||
| a2_puzzle_room_base | ||||
| a2_quarantine_vents_and_lights | ||||
| a2_train_yard_main | ||||
| a2_train_yard_post_crash | ||||
| a2_trainyard_exterior | ||||
| a2_trainyard_exterior_deep | ||||
| a2_trainyard_exterior_deep_transition | ||||
| a2_trainyard_underground_main | ||||
| a2_trainyard_underground_transition | ||||
| a3_c17_processing_plant_base | ||||
| a3_c17_processing_plant_construction | ||||
| a3_c17_processing_plant_exterior | ||||
| a3_c17_processing_plant_post_construction | ||||
| a3_c17_processing_plant_start | ||||
| a3_distillery_exterior | ||||
| a3_distillery_main | ||||
| a3_distillery_tunnels | ||||
| a3_hotel_rooftop_attice | ||||
| a3_hotel_street_exterior | ||||
| a3_hotel_street_main | ||||
| a3_station_street_ext | ||||
| a3_station_street_ext_base | ||||
| a3_station_street_greenhouse | ||||
| a3_station_street_int_ext_transition | ||||
| a3_station_street_lights | ||||
| a3_station_street_sub_basement | ||||
| a3_station_street_vents | ||||
| a3_tenements_banging | ||||
| a3_tenements_basement | ||||
| a3_tenements_basement_hall | ||||
| a3_tenements_basement_lights_vents | ||||
| a3_tenements_basement_xen | ||||
| a3_tenements_bathroom | ||||
| a3_tenements_c17_skylight_base | ||||
| a3_tenements_exterior_combine_bridge | ||||
| a3_tenements_falling_debris | ||||
| a3_tenements_interior_01 | ||||
| a3_tenements_interior_02 | ||||
| a3_tenements_interior_03 | ||||
| a3_tenements_interior_04 | ||||
| a3_tenements_interior_base | ||||
| a3_tenements_interior_base_quiet | ||||
| a3_tenements_interior_rooftop_base_01 | ||||
| a3_tenements_interior_rooftop_open_area_01 | ||||
| a3_tenements_interior_rooftop_scary_01 | ||||
| a3_tenements_interior_rooftop_scary_hallway | ||||
| a3_tenements_interior_rooftop_scary_multilevel_room | ||||
| a3_tenements_interior_rooftop_scary_puzzle_room | ||||
| a3_tenements_interior_small_room_transition | ||||
| a3_tenements_interior_test | ||||
| a3_tenements_lobby_lights_steam | ||||
| a3_tenements_mixed_01 | ||||
| a3_tenements_small_room | ||||
| a3_tenements_small_room_xen | ||||
| a3_tenements_subbasement | ||||
| a3_tenements_subterranean_01 | ||||
| a3_tenements_subterranean_tall_room | ||||
| a3_tenements_warehouse | ||||
| a3_tenements_warehouse_hall_base | ||||
| a3_tenements_warehouse_int | ||||
| a3_tenements_warehouse_int_base | ||||
| a3_underground_pit_basement | ||||
| a3_underground_pit_ext | ||||
| a3_underground_pit_ext_base | ||||
| a3_underground_pit_hotel_int | ||||
| a3_underground_pit_int_ext_transition | ||||
| a3_underground_pit_subbasement | ||||
| a3_underground_pit_subbasement_base | ||||
| a4_c17_antlions_ext_city | ||||
| a4_c17_antlions_int_ext_transition | ||||
| a4_c17_antlions_main_01 | ||||
| a4_c17_antlions_main_02 | ||||
| a4_c17_antlions_spillway_ext | ||||
| a4_c17_antlions_ext_base | ||||
| a4_tanker_yard_main | ||||
| a4_water_tower_end_building | ||||
| a4_water_tower_exterior_tower | ||||
| a4_water_tower_main | ||||
| a4_water_tower_post_collapse | ||||
| a5_ending_garage | ||||
| a5_ending_space | ||||
| a5_ending_start | ||||
| a5_strider_building_02_debris_and_destruction | ||||
| a5_strider_building_02_subterranean_01 | ||||
| a5_strider_building_03_subterranean_01 | ||||
| a5_strider_building_interior_01 | ||||
| a5_strider_building_interior_02 | ||||
| a5_strider_building_interior_03 | ||||
| a5_strider_building_interior_04 | ||||
| a5_strider_building_interior_05 | ||||
| a5_strider_building_interior_base | ||||
| a5_strider_building_subterranean_01 | ||||
| a5_strider_building_subterranean_02 | ||||
| a5_strider_building_subterranean_traincar | ||||
| a5_strider_building_traincar_base | ||||
| a5_strider_debris_and_destruction | ||||
| a5_strider_falling_debris | ||||
| a5_strider_interior_exterior_01 | ||||
| a5_vault_end_hallway | ||||
| a5_vault_start | ||||
| antlion_caves_main | ||||
| automatic | ||||
| automatic_dialog | ||||
| cavern_creepy_sizzle_lp | ||||
| creepy_amb_lp_01 | ||||
| creepy_hallway_01 | ||||
| creepy_trainyard_interior_01 | ||||
| e3_end | ||||
| e3_Techdemo_03 | ||||
| e3_Techdemo_06 | ||||
| e3_techdemo_gmanspeaking | ||||
| excavation_caverns_01 | ||||
| generator_puzzle_01 | ||||
| GenericIndoor | ||||
| GenericOutdoor | ||||
| Nothing | ||||
| peeling_paint_main | ||||
| quarantine_basement | ||||
| quarantine_basement_transition | ||||
| quarantine_chimes_int | ||||
| quarantine_entrance_ext_wood_building | ||||
| quarantine_outside | ||||
| quarantine_outside_base | ||||
| quarantine_transition_basement | ||||
| smalltown.util_train_horn | ||||
| streetwar.general_indoor_heavy_combat | ||||
| streetwar.general_indoor_light_combat | ||||
| streetwar.general_indoor_medium_combat | ||||
| streetwar.general_outdoor_heavy_combat | ||||
| streetwar.general_outdoor_light_combat | ||||
| streetwar.general_outdoor_medium_combat | ||||
| streetwar.rooftop_heavy_combat | ||||
| streetwar.util_combine_atmosphere | ||||
| streetwar.util_drips | ||||
| streetwar.util_fardrips | ||||
| streetwar.util_heavy_combat | ||||
| streetwar.util_heavy_combat_atmosphere | ||||
| streetwar.util_light_combat | ||||
| streetwar.util_light_combat_atmosphere | ||||
| streetwar.util_medium_combat | ||||
| streetwar.util_muffled_light_combat | ||||
| streetwar.util_rubble | ||||
| streetwar.util_sirens | ||||
| streetwar.util_zombie_infested | ||||
| tenement_block_01 | ||||
| train_yard_combat | ||||
| train_yard_ext_addins | ||||
| train_yard_ext_base | ||||
| train_yard_subterranean_base | ||||
| train_yard_traincar_int | ||||
| vort_puzzle_chimes_first_room | ||||
| vort_puzzle_chimes_main_room | ||||
| vort_puzzle_first_room | ||||
| vort_puzzle_main_room | ||||
| vort_puzzle_main_room_big | ||||
| vort_puzzle_random_first_room | ||||
| vort_puzzle_random_main,room | ||||
| vort_puzzle_sanctum | ||||
| vort_puzzle_water | ||||
| vort_puzzle_wet | ||||
| warehouse_alarm | ||||
| xen_foliage_01 |