List of Half-Life: Alyx Soundscapes
Jump to navigation
Jump to search
Here is a list of soundscapes for use in Half-Life: Alyx. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Please note that HL:A features some soundscapes carried over from Half-Life 2 that may or may not have proper sounds associated with them.
Generic and Test
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
e3_Techdemo_02 | Physics room. | |||
e3_Techdemo_05 | Dripping cave ambient. | |||
cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. | |
test_funny_noises | Series of random HL2 suit sound effects | 0 | ||
smalltown_sounds | Same as cabin_outdoor but with additional City 17 ambience | 0 | ||
streetwar.util_light_sirens | Series of quiet siren noises in the distance. Appears to be missing some additional ambience. | 0 | ||
Additional soundscapes under this section appear incomplete or are missing various key sounds. |
Main Menu
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
a0_startup_main | Wind ambience with minor metallic sounds in the background and an occasional boom. |
Entanglement
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
distant_construction_int | Random series of citadel sounds | |||
distant_construction_ext | Same as distant_construction_int | |||
distant_hl_activity_int | Random series of Citadel bass sounds that swell and fade. Occasional distant Strider steps. Frequent Overwatch announcements and minor Combine chatter from Civil Protection. | |||
distant_hl_activity_ext | Same as distant_hl_activity_int | |||
a1_futuretrain_passby_01 | ||||
a1_brick_warehouse_int | ||||
a1_lab_train_car_int | ||||
a1_intro_boxcar_passbys | ||||
a1_intro_boxcar_start | ||||
a1_intro_boxcar_stopping | ||||
a1_intro_boxcar_arrive | ||||
a1_intro_boxcar_ext | ||||
a1_intro_sscape0 | ||||
a1_intro_int1 | ||||
a1_intro_int_hahn | ||||
a1_intro_ext1 | ||||
a1_intro_vents_lights | ||||
a1_intro_rooftop_main | ||||
a1_intro_street_level_main | ||||
a1_intro_street_level_main_02 | ||||
a1_intro_02_main | ||||
a1_intro_02_point_source | ||||
a1_intro_02_bad_side_of_town | ||||
a1_intro_02_lab | ||||
a1_intro_m1 | ||||
a1_intro_ext_rooftop | ||||
a1_lab_ext | ||||
a1_intro_citadel_reveal | ||||
a1_test |