List of Half-Life: Alyx Soundscapes

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Revision as of 00:08, 21 June 2020 by KalimandoEnd (talk | contribs) (Removed WIP listing)
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Here is a list of soundscapes for use in Half-Life: Alyx. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.


Please note that HL:A features some soundscapes carried over from Half-Life 2 that may or may not have proper sounds associated with them.

Generic and Test

Name Description Position Number Position Origin Location Description
e3_Techdemo_02 Physics room.
e3_Techdemo_05 Dripping cave ambient.
cabin Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). 0 Faint banjo-like TV music.
1 Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in.
cabin_outdoor Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu.
test_tvset Music coming from a TV set 0 Banjo-like TV music.
test_funny_noises Series of random HL2 suit sound effects 0
smalltown_sounds Same as cabin_outdoor but with additional City 17 ambience 0
streetwar.util_light_sirens Series of quiet siren noises in the distance. Appears to be missing some additional ambience. 0
Additional soundscapes under this section appear incomplete or are missing various key sounds.

Main Menu

Name Description Position Number Position Origin Location Description
a0_startup_main Wind ambience with minor metallic sounds in the background and an occasional boom.

Entanglement

Name Description Position Number Position Origin Location Description
distant_construction_int Random series of citadel sounds
distant_construction_ext Same as distant_construction_int
distant_hl_activity_int Random series of Citadel bass sounds that swell and fade. Occasional distant Strider steps. Frequent Overwatch announcements and minor Combine chatter from Civil Protection.
distant_hl_activity_ext Same as distant_hl_activity_int
a1_futuretrain_passby_01
a1_brick_warehouse_int
a1_lab_train_car_int
a1_intro_boxcar_passbys
a1_intro_boxcar_start
a1_intro_boxcar_stopping
a1_intro_boxcar_arrive
a1_intro_boxcar_ext
a1_intro_sscape0
a1_intro_int1
a1_intro_int_hahn
a1_intro_ext1
a1_intro_vents_lights
a1_intro_rooftop_main
a1_intro_street_level_main
a1_intro_street_level_main_02
a1_intro_02_main
a1_intro_02_point_source
a1_intro_02_bad_side_of_town
a1_intro_02_lab
a1_intro_m1
a1_intro_ext_rooftop
a1_lab_ext
a1_intro_citadel_reveal
a1_test