Half-Life: Alyx Workshop Tools/Level Design/Rapidfire
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Introduction
This tutorial will teach you how give the player the SMG, or Rapidfire.
Making it pickable
Create a test room. Insert a weapon_rapidfire entity. You can set the initial ammo via the property Spawn Ammo.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
| Key | Value |
|---|---|
| Equip on Map Start | ✓ |
| Rapidfire | ✓ |
You can set the initial loaded ammo with the following property:
| Key | Value |
|---|---|
| Loaded Rapidfire Ammo | 30 |
You can set the backpack ammo amount with the following property:
| Key | Value |
|---|---|
| Rapidfire Ammo | 30 |
