Troubleshooting Level Design
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Trouble with Compiling Maps
Compiling the map takes a very long time
- If your map is large or complicated, make sure you are using func_detail appropriately. See Controlling Geometry Visibility and Compile Times.
The compile window says there is a memleak
- Don't worry; this is not an error. Carry on.
For other specific errors, please refer to this site: Interlopers.net error list
In-game problems
Everything is very bright (no shadows)
- You probably have a leak. It is also possible that you turned off the lighting stage in the Compile Options dialog.
Dynamic shadows (shadows for players and prop_physics) appear where they shouldn't
- This is a glitch. It can often interfere with gameplay, because it gives away player positions when they think they're hidden. To fix it, create an info_no_dynamic_shadow entity, and use its Pick button to select the offending surface.
Reflections look weird or too bright
- Type buildcubemaps in the console, and reload the map. Sometimes new cubemaps do not look correct until the map is reloaded. And make sure you've put in enough env_cubemaps.
Water is invisible from above, but looks correct from below
- Sometimes this happens if cubemaps have not been built yet. (Type buildcubemaps in the console.) It can also happen if you skipped the visiblity or lighting stage of compiling. The visibilty complie phase will not run correctly if you have a leak.
Invisible Prop
- The prop may have its fadeout distance set too close.
- Also, some props can only be used as certain types of props and otherwise will be invisible. For instance there are tables that only work as prop_physics, and other props that only work as prop_dyanamics.
Ladder doesn't work
- Make sure the ladder entity is not touching anything solid. It must be at least one unit away from all solid surfaces. Read the instructions carefully. Ladders work differently in Half-Life 2 and in Counter-Strike: Source.
Building cubemaps causes the game to crash with a memory reference error.
- Make sure the game resolution is at least 800x600. This can also happen in widescreen mode.
Trouble with Counter-Strike:Source Maps
The hostages won't move
- Hostages require a navigation mesh in order to work. (They used to use info_nodes, but that is now obsolete.)