Adding PBR to Your Mod

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Revision as of 10:19, 23 February 2020 by Sears (talk | contribs) (How to Implement Physically Based Rendering (PBR) To your mod)
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Introduction

In this article we would look at the PBR shader and implement it to our SDK2013 Mod. PBR is a physically based shading model that is used on newer games. Implementing this shader to our mod would enable us to use metalness, roughness workflows to our materials.