Trigger brush

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Revision as of 05:17, 8 January 2020 by Akikane (talk | contribs) (trigger_brush)
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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base brush Deprecated entity during the development of Half Life 2 Beta, it's sole difference compared to other entities is that a OnUse output exists.

Note.pngNote:The brush is fully solid unlike other trigger entities.
Note.pngNote:Use func_button instead, it behaves like trigger_brush but is more likely to work on any version of source.
Note.pngNote:The player events (such as game_playerdie) are useable by all entities and not just by this entity, despite common misconception. The list of those is now available on the Targetname page.
C++ In code, it is represented by theCTriggerBrushclass, defined in themodelentities.cppfile.

FGD Code

@SolidClass base(Targetname, Parentname, Global, EnableDisable) = trigger_brush
[
	input Use(void) : "Fires the OnUse output."
	output OnUse(void) : "Fired when the Use input is given."
]

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnUse
Fired when the Use input is given.

See also