Left 4 Dead 2/Scripting/Game Events

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Refer back to Game Events (Source) for more events.

player_death

Template:A game event, name may be 32 charaters long; this extents the original player death by a new fields

player_hurt

Template:Qnotice

Name: player_hurt
Structure:
1 local Not networked
short userid user ID who was hurt
short attacker user id who attacked
long attackerentid entity id who attacked, if attacker not a player, and userid therefore invalid
short health remaining health points
byte armor remaining armor points
string weapon weapon name attacker used, if not the world
short dmg_health damage done to health
byte dmg_armor damage done to armor
byte hitgroup hitgroup that was damaged
long type damage type


player_team

Template:Qnotice

Name: player_team
Structure:
short userid user ID on server
byte team team id
byte oldteam old team id
bool disconnect team change because player disconnects
string name
bool isbot


player_bot_replace

Template:Qnotice

Name: player_bot_replace
Structure:
short player user ID of the player
short bot user ID of the bot


bot_player_replace

Template:Qnotice

Name: bot_player_replace
Structure:
short bot user ID of the bot
short player user ID of the player


player_afk

Template:Qnotice

Name: player_afk
Structure:
short player user ID of the player


weapon_fire

Template:Qnotice

Name: weapon_fire
Structure:
1 local don't network this, its way too spammy
short userid
string weapon used weapon name
short weaponid used weapon ID
short count number of bullets


weapon_fire_on_empty

Template:Qnotice

Name: weapon_fire_on_empty
Structure:
1 local don't network this, its way too spammy
short userid
string weapon weapon name used
short count number of bullets


weapon_reload

Template:Qnotice

Name: weapon_reload
Structure:
short userid
bool manual player manually started the reload


weapon_zoom

Template:Qnotice

Name: weapon_zoom
Structure:
short userid


ability_use

Template:Qnotice
Called: When an infected uses their ability
Issues: Doesn't fire for jockey

Name: ability_use
Structure:
short userid
string ability Classname of ability. Possible values:
  • ability_lunge
  • ability_toungue
  • ability_vomit
  • ability_charge
  • ability_spit
  • ability_throw

for the Hunter, Smoker, Boomer, Charger, Spitter and Tank respectively.

short context enum of the way it was used (different for each ability)


ammo_pickup

Template:Qnotice

Name: ammo_pickup
Structure:
short userid The player who got some ammo from a weapon_ammo_spawner


item_pickup

Template:Qnotice

Name: item_pickup
Structure:
short userid
string item either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'


grenade_bounce

Template:Qnotice

Name: grenade_bounce
Structure:
short userid


hegrenade_detonate

Template:Qnotice

Name: hegrenade_detonate
Structure:
short userid


bullet_impact

Template:Qnotice

Name: bullet_impact
Structure:
short userid
float x
float y
float z


player_footstep

Template:Qnotice

Name: player_footstep
Structure:
short userid


player_jump

Template:Qnotice

Name: player_jump
Structure:
short userid


player_blind

Template:Qnotice

Name: player_blind
Structure:
short userid


player_falldamage

Template:Qnotice

Name: player_falldamage
Structure:
short userid Who got hurt
float damage for how much
short causer Who caused them to do so (if anyone)


player_ledge_grab

Template:Qnotice

Name: player_ledge_grab
Structure:
short userid Who grabbed the ledge
short causer Who caused them to do so (if anyone)


player_ledge_release

Template:Qnotice

Name: player_ledge_release
Structure:
short userid person who released from the ledge


door_moving

Template:Qnotice

Name: door_moving
Structure:
long entindex
short userid


door_open

Template:Qnotice

Name: door_open
Structure:
short userid Who opened the door
bool checkpoint Is the door a checkpoint door
bool closed Was the door closed when it started opening?


door_close

Template:Qnotice

Name: door_close
Structure:
short userid Who closed the door
bool checkpoint Is the door a checkpoint door


door_unlocked

Template:Qnotice

Name: door_unlocked
Structure:
short userid Who opened the door
bool checkpoint Is the door a checkpoint door


rescue_door_open

Template:Qnotice

Name: rescue_door_open
Structure:
short userid Who opened the door
long entindex door that opened


waiting_checkpoint_door_used

Template:Qnotice

Name: waiting_checkpoint_door_used
Structure:
short userid player who tried to open it
long entindex door that was used


waiting_door_used_versus

Template:Qnotice

Name: waiting_door_used_versus
Structure:
short userid player who tried to open it
long entindex door that was used


waiting_checkpoint_button_used

Template:Qnotice

Name: waiting_checkpoint_button_used
Structure:
short userid player who tried to open it


success_checkpoint_button_used

Template:Qnotice

Name: success_checkpoint_button_used
Structure:
short userid player who openned it


round_freeze_end

Template:Qnotice

Name: round_freeze_end
Structure:
None None


round_start_pre_entity

Template:Qnotice

Name: round_start_pre_entity
Structure:
None None


round_start_post_nav

Template:Qnotice

Name: round_start_post_nav
Structure:
None None


nav_blocked

Template:Qnotice

Name: nav_blocked
Structure:
long area
bool blocked


nav_generate

Template:Qnotice

Name: nav_generate
Structure:
None None


round_end_message

Template:Qnotice

Name: round_end_message
Structure:
byte winner winner team/user i
byte reason reson why team won
string message end round message


round_end

Template:Qnotice

Name: round_end
Structure:
byte winner winner team/user i
byte reason reson why team won
string message end round message
float time


vote_ended

Template:Qnotice

Name: vote_ended
Structure:
None None


vote_started

Template:Qnotice

Name: vote_started
Structure:
string issue
string param1
string votedata
byte team
long initiator entity id of the player who initiated the vote
1 reliable this event is reliable


vote_changed

Template:Qnotice

Name: vote_changed
Structure:
byte yesVotes
byte noVotes
byte potentialVotes


vote_passed

Template:Qnotice

Name: vote_passed
Structure:
string details
string param1
byte team
1 reliable this event is reliable


vote_failed

Template:Qnotice

Name: vote_failed
Structure:
byte team
1 reliable this event is reliable


vote_cast_yes

Template:Qnotice

Name: vote_cast_yes
Structure:
byte team
long entityid entity id of the voter


vote_cast_no

Template:Qnotice

Name: vote_cast_no
Structure:
byte team
long entityid entity id of the voter


infected_hurt

Template:Qnotice

Name: infected_hurt
Structure:
1 local don't network this, its way too spammy
short attacker player userid who attacked
long entityid entity id of infected
byte hitgroup hitgroup that was damaged
short amount how much damage was done
long type damage type


infected_death

Template:Qnotice

Name: infected_death
Structure:
short attacker user ID who killed
short infected_id ID of the infected that died
short gender gender (type) of the infected
short weapon_id ID of the weapon used
bool headshot signals a headshot
bool minigun signals a minigun kill
bool blast signals a death from blast damage
bool submerged indicates the infected was submerged


hostname_changed

Template:Qnotice

Name: hostname_changed
Structure:
string hostname


difficulty_changed

Template:Qnotice

Name: difficulty_changed
Structure:
short newDifficulty
short oldDifficulty


finale_start

Template:Qnotice

Name: finale_start
Structure:
short rushes


finale_rush

Template:Qnotice

Name: finale_rush
Structure:
None None


finale_escape_start

Template:Qnotice

Name: finale_escape_start
Structure:
None None


finale_vehicle_incoming

Template:Qnotice

Name: finale_vehicle_incoming
Structure:
string campaign


finale_vehicle_ready

Template:Qnotice

Name: finale_vehicle_ready
Structure:
string campaign


finale_vehicle_leaving

Template:Qnotice

Name: finale_vehicle_leaving
Structure:
short survivorcount number of survivors that made it out


finale_win

Template:Qnotice

Name: finale_win
Structure:
string map_name
short difficulty


mission_lost

Template:Qnotice

Name: mission_lost
Structure:
None None


finale_radio_start

Template:Qnotice

Name: finale_radio_start
Structure:
short health


finale_radio_damaged

Template:Qnotice

Name: finale_radio_damaged
Structure:
short health


final_reportscreen

Template:Qnotice

Name: final_reportscreen
Structure:
None None


map_transition

Template:Qnotice

Name: map_transition
Structure:
None None


player_transitioned

Template:Qnotice

Name: player_transitioned
Structure:
short userid the person that just finished transitioning


heal_begin

Template:Qnotice

Name: heal_begin
Structure:
short userid person doing the healing
short subject person being healed


heal_success

Template:Qnotice

Name: heal_success
Structure:
short userid person doing the healing
short subject person being healed
short health_restored amount of health restored


heal_end

Template:Qnotice
Issues: subject is broken for this event, it always appears to be the player doing the healing

Name: heal_end
Structure:
short userid person doing the healing
short subject person being healed


heal_interrupted

Template:Qnotice

Name: heal_interrupted
Structure:
short userid person who was being healed, but moved.
short subject person being healed


ammo_pack_used

Template:Qnotice

Name: ammo_pack_used
Structure:
short userid person giving the ammo
short subject person receiving ammo


give_weapon

Template:Qnotice

Name: give_weapon
Structure:
short userid The giver of the weapon
short recipient The recipient of the weapon
short weapon The ID of the weapon given


pills_used

Template:Qnotice

Name: pills_used
Structure:
short userid person who had the pills
short subject person swallowing the pills


pills_used_fail

Template:Qnotice

Name: pills_used_fail
Structure:
short userid person who tried to use the pills


ammo_pack_used_fail_no_weapon

Template:Qnotice

Name: ammo_pack_used_fail_no_weapon
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pack_used_fail_full

Template:Qnotice

Name: ammo_pack_used_fail_full
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pack_used_fail_doesnt_use_ammo

Template:Qnotice

Name: ammo_pack_used_fail_doesnt_use_ammo
Structure:
short userid person who tried to use the ammo pack
short subject person it failed to help


ammo_pile_weapon_cant_use_ammo

Template:Qnotice

Name: ammo_pile_weapon_cant_use_ammo
Structure:
short userid person who tried to use an ammo pile with a grenade launcher


defibrillator_begin

Template:Qnotice

Name: defibrillator_begin
Structure:
short userid person who is defibrillating.
short subject person being revived


defibrillator_used

Template:Qnotice

Name: defibrillator_used
Structure:
short userid person who used the defibrillator
short subject person it helped


defibrillator_used_fail

Template:Qnotice

Name: defibrillator_used_fail
Structure:
short userid person who tried to use the defibrillator
short subject person it failed to help


defibrillator_interrupted

Template:Qnotice

Name: defibrillator_interrupted
Structure:
short userid person who was defibrillating, but moved.
short subject person being revived


upgrade_pack_begin

Template:Qnotice

Name: upgrade_pack_begin
Structure:
short userid person who is deploying the pack


upgrade_pack_used

Template:Qnotice

Name: upgrade_pack_used
Structure:
short upgradeid
short userid person who is deploying the pack


upgrade_item_already_used

Template:Qnotice

Name: upgrade_item_already_used
Structure:
short userid person who tried to use an ammo upgrade twice
string upgradeclass classname of the upgrade we tried to use


upgrade_failed_no_primary

Template:Qnotice

Name: upgrade_failed_no_primary
Structure:
short userid person who tried to use an upgrade without having a primary weapon
string upgrade name of the upgrade we tried to use, eg "INCENDIARY_AMMO"


dead_survivor_visible

Template:Qnotice

Name: dead_survivor_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
short deadplayer user id of the dead player represented


adrenaline_used

Template:Qnotice

Name: adrenaline_used
Structure:
short userid person who had and used the adrenaline


revive_begin

Template:Qnotice

Name: revive_begin
Structure:
short userid person doing the reviving
short subject person being revived


revive_success

Template:Qnotice

Name: revive_success
Structure:
short userid person doing the reviving
short subject person who was revived
bool lastlife person revived will die if they fall again
bool ledge_hang 1 if person revived was ledge hanging


revive_end

Template:Qnotice

Name: revive_end
Structure:
short userid person doing the reviving
short subject person being revived
bool ledge_hang person is ledge hanging


drag_begin

Template:Qnotice

Name: drag_begin
Structure:
short userid person doing the dragging
short subject person being dragged


drag_end

Template:Qnotice

Name: drag_end
Structure:
short userid person doing the dragging
short subject person being dragged


player_incapacitated

Template:Qnotice

Name: player_incapacitated
Structure:
short userid person who became incapacitated
short attacker user ID who made us incapacitated
long attackerentid if attacker not player, entindex of who made us incapacitated
string weapon weapon name attacker used
long type damage type


player_incapacitated_start

Template:Qnotice

Name: player_incapacitated_start
Structure:
short userid person who became incapacitated
short attacker user ID who made us incapacitated
long attackerentid if attacker not player, entindex of who made us incapacitated
string weapon weapon name attacker used
long type damage type


player_entered_start_area

Template:Qnotice

Name: player_entered_start_area
Structure:
short userid person who entered


player_first_spawn

Template:Qnotice

Name: player_first_spawn
Structure:
short userid person who spawned
string map_name
bool isbot


Template:Qnotice

player_left_start_area

Template:Qnotice

Name: player_left_start_area
Structure:
short userid person who left


player_entered_checkpoint

Template:Qnotice

Name: player_entered_checkpoint
Structure:
short userid player who entered
long entityid If not a player, the entity index of the one entering
long door Entindex of the checkpoint door the player entered to get here.
long area
string doorname name of the entity they see


player_left_checkpoint

Template:Qnotice

Name: player_left_checkpoint
Structure:
short userid player who left
long entityid If not a player, the entity index of the one exiting
long area


player_shoved

Template:Qnotice

Name: player_shoved
Structure:
short userid player index who was shoved
short attacker player index who attacked them


entity_shoved

Template:Qnotice

Name: entity_shoved
Structure:
short entityid the entity index of the one who was shoved
short attacker player index who attacked them


player_jump_apex

Template:Qnotice

Name: player_jump_apex
Structure:
short userid player who jumped


player_blocked

Template:Qnotice

Name: player_blocked
Structure:
short userid player index who was trying to move
short blocker player index who kept them from moving


player_now_it

Template:Qnotice

Name: player_now_it
Structure:
short userid Player who is now it
short attacker player that did the it-ing
bool exploded whether it was vomit or explosion
bool infected is the vomit infectious
bool by_boomer came from a boomer


player_no_longer_it

Template:Qnotice

Name: player_no_longer_it
Structure:
short userid Player who is now no longer it


witch_harasser_set

Template:Qnotice

Name: witch_harasser_set
Structure:
short userid Player who woke up the witch
long witchid Entindex of witch woken up
bool first First time the witch set a harasser


witch_spawn

Template:Qnotice

Name: witch_spawn
Structure:
long witchid Entindex of witch spawning right now.


witch_killed

Template:Qnotice

Name: witch_killed
Structure:
short userid Player who killed the witch
long witchid Entindex of witch that was killed.
bool oneshot TRUE if the Witch was killed with one shot


tank_spawn

Template:Qnotice

Name: tank_spawn
Structure:
short userid User ID of the tank spawning now
long tankid Entindex of tank spawning right now.


melee_kill

Template:Qnotice

Name: melee_kill
Structure:
short userid Player who bashed the infected
long entityid Entindex of infected what got killed
bool ambush Infected was unaware when killed


area_cleared

Template:Qnotice

Name: area_cleared
Structure:
short userid person who cleared the area
long area id of the cleared area


award_earned

Template:Qnotice

Name: award_earned
Structure:
short userid player who earned the award
long entityid client likes ent id
long subjectentid entity id of other party in the award, if any
short award id of award earned


tongue_grab

Template:Qnotice

Name: tongue_grab
Structure:
short userid player who did the grabbing
short victim player that got grabbed


tongue_broke_bent

Template:Qnotice

Name: tongue_broke_bent
Structure:
short userid Tongue owner


tongue_broke_victim_died

Template:Qnotice

Name: tongue_broke_victim_died
Structure:
short userid Tongue owner


tongue_release

Template:Qnotice

Name: tongue_release
Structure:
short userid The tongue owner
short victim The (now released) victim
long distance Distance the victim was dragged.


choke_start

Template:Qnotice

Name: choke_start
Structure:
short userid The choker
short victim The person being choked


choke_end

Template:Qnotice

Name: choke_end
Structure:
short userid The choker
short victim The person being choked


choke_stopped

Template:Qnotice

Name: choke_stopped
Structure:
short userid Who stopped it
short victim And who was being choked
short smoker The tongue owner
short release_type How did it break?


tongue_pull_stopped

Template:Qnotice

Name: tongue_pull_stopped
Structure:
short userid Who stopped it
short victim And who was being pulled
short smoker The tongue owner
short release_type How did it break?


lunge_shove

Template:Qnotice

Name: lunge_shove
Structure:
short userid player who did the lunging
short victim player that got lunged


lunge_pounce

Template:Qnotice

Name: lunge_pounce
Structure:
short userid player who did the lunging
short victim player that got lunged
long distance Distance from pounce start to contact


pounce_end

Template:Qnotice

Name: pounce_end
Structure:
short userid Who stopped it
short victim And who was being pounced


pounce_stopped

Template:Qnotice

Name: pounce_stopped
Structure:
short userid Who stopped it
short victim And who was being pounced


fatal_vomit

Template:Qnotice

Name: fatal_vomit
Structure:
short userid Who vomited
short victim And who was killed or incapped


survivor_call_for_help

Template:Qnotice

Name: survivor_call_for_help
Structure:
short userid The actual player entity who is awaiting rescue.
long subject SurvivorRescue entity representing the player who needs to be rescued from the closet (used for position)


survivor_rescued

Template:Qnotice

Name: survivor_rescued
Structure:
short rescuer player that did the rescuing
short victim the survivor being rescued


survivor_rescue_abandoned

Template:Qnotice

Name: survivor_rescue_abandoned
Structure:
None None


relocated

Template:Qnotice

Name: relocated
Structure:
short userid player who was relocated


respawning

Template:Qnotice

Name: respawning
Structure:
short userid player who started respawning


tank_frustrated

Template:Qnotice

Name: tank_frustrated
Structure:
short userid player who was culled


weapon_given

Template:Qnotice

Name: weapon_given
Structure:
short userid player who got the weapon
short giver player that did the giving
short weapon weapon id given
short weaponentid weapon entity id


weapon_drop

Template:Qnotice
Called: When an item is removed from a survivor's inventory
Related Events: Called before heal_success, defibrillator_used, upgrade_pack_used, but called after pills_used and adrenaline_used

Name: weapon_drop
Structure:
short userid player who dropped the weapon
string item either a weapon such as 'tmp' or 'hegrenade', or an item such as 'nvgs'
short propid entindex of the dropped weapon


break_breakable

Template:Qnotice

Name: break_breakable
Structure:
short userid userid of breaker
long entindex entindex of thing breaking
byte material BREAK_GLASS, BREAK_WOOD, etc
bool hulkonly SF_BREAK_HULK_ONLY


achievement_earned

Template:Qnotice

Name: achievement_earned
Structure:
byte player entindex of the player
short achievement achievement ID


spec_target_updated

Template:Qnotice

Name: spec_target_updated
Structure:
None None


spawner_give_item

Template:Qnotice

Name: spawner_give_item
Structure:
short userid Item recipient
string item Name of item given
long spawner entindex of the spawner entity


create_panic_event

Template:Qnotice

Name: create_panic_event
Structure:
short userid player who was started the panic


explain_pills

Template:Qnotice

Name: explain_pills
Structure:
long subject The weapon_pain_pills spawner that will be indicated


explain_weapons

Template:Qnotice

Name: explain_weapons
Structure:
long subject The weapon_pain_pills spawner that will be indicated


entity_visible

Template:Qnotice

Name: entity_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
string classname Classname of the entity they see
string entityname name of the entity they see


weapon_spawn_visible

Template:Qnotice

Name: weapon_spawn_visible
Structure:
short userid The player who sees the entity
long subject Entindex of the entity they see
string weaponname weapon name, or "melee"
string subtype melee weapon name


boomer_near

Template:Qnotice

Name: boomer_near
Structure:
short userid The boomer
short victim The survivor whom the boomer has gotten very close to


explain_pre_radio

Template:Qnotice

Name: explain_pre_radio
Structure:
short userid
long subject


started_pre_radio

Template:Qnotice

Name: started_pre_radio
Structure:
short userid
long subject


explain_radio

Template:Qnotice

Name: explain_radio
Structure:
short userid
long subject


explain_gas_truck

Template:Qnotice

Name: explain_gas_truck
Structure:
short userid
long subject The lever


explain_panic_button

Template:Qnotice

Name: explain_panic_button
Structure:
short userid
long subject The panic button


explain_elevator_button

Template:Qnotice

Name: explain_elevator_button
Structure:
short userid
long subject The button


explain_lift_button

Template:Qnotice

Name: explain_lift_button
Structure:
short userid
long subject The lift button


explain_church_door

Template:Qnotice

Name: explain_church_door
Structure:
short userid
long subject The saferoom door


explain_emergency_door

Template:Qnotice

Name: explain_emergency_door
Structure:
short userid
long subject The door


explain_crane

Template:Qnotice

Name: explain_crane
Structure:
short userid
long subject The lever/button


explain_bridge

Template:Qnotice

Name: explain_bridge
Structure:
short userid
long subject The button


explain_gas_can_panic

Template:Qnotice

Name: explain_gas_can_panic
Structure:
short userid
long subject The gas can


explain_van_panic

Template:Qnotice

Name: explain_van_panic
Structure:
short userid
long subject The van


explain_mainstreet

Template:Qnotice

Name: explain_mainstreet
Structure:
short userid
long subject The forklift


explain_train_lever

Template:Qnotice

Name: explain_train_lever
Structure:
short userid
long subject The lever on box car


explain_disturbance

Template:Qnotice

Name: explain_disturbance
Structure:
short userid
long subject The source of disturbance


explain_scavenge_goal

Template:Qnotice

Name: explain_scavenge_goal
Structure:
short userid
long subject The collection device


explain_scavenge_leave_area

Template:Qnotice

Name: explain_scavenge_leave_area
Structure:
short userid
long subject The entity


begin_scavenge_overtime

Template:Qnotice

Name: begin_scavenge_overtime
Structure:


scavenge_round_start

Template:Qnotice

Name: scavenge_round_start
Structure:
byte round round number, 1 based
bool firsthalf start of the first half of the round


scavenge_round_halftime

Template:Qnotice

Name: scavenge_round_halftime
Structure:


scavenge_round_finished

Template:Qnotice

Name: scavenge_round_finished
Structure:


scavenge_score_tied

Template:Qnotice

Name: scavenge_score_tied
Structure:


versus_round_start

Template:Qnotice

Name: versus_round_start
Structure:


gascan_pour_blocked

Template:Qnotice

Name: gascan_pour_blocked
Structure:
short userid


gascan_pour_completed

Template:Qnotice

Name: gascan_pour_completed
Structure:
short userid


gascan_dropped

Template:Qnotice

Name: gascan_dropped
Structure:
short userid


gascan_pour_interrupted

Template:Qnotice

Name: gascan_pour_interrupted
Structure:
short userid person who interuppted us


scavenge_match_finished

Template:Qnotice

Name: scavenge_match_finished
Structure:
byte winners winner team


versus_match_finished

Template:Qnotice

Name: versus_match_finished
Structure:
byte winners winner team


use_target

Template:Qnotice

Name: use_target
Structure:
long targetid Entindex of the use target
string classname classname of the use target
bool isprop is this a prop that can be carried


player_use

Template:Qnotice
Called: When a Survivor presses +USE on a useable entity. i.e. Weapons, items, doors
Related Events: If targetid is an item, item_pickup will be called prior to player_use

Name: player_use
Structure:
short userid userid of user
long targetid Entindex of the used entity


friendly_fire

Template:Qnotice

Name: friendly_fire
Structure:
short attacker player who fired the weapon
short victim player who got shot
short guilty player who was at fault
long type damage type


gameinstructor_draw

Template:Qnotice

Name: gameinstructor_draw
Structure:
None None


gameinstructor_nodraw

Template:Qnotice

Name: gameinstructor_nodraw
Structure:
None None


request_weapon_stats

Template:Qnotice

Name: request_weapon_stats
Structure:
short userid userid of user requesting their stats


player_talking_state

Template:Qnotice

Name: player_talking_state
Structure:
byte player
bool istalking


weapon_pickup

Template:Qnotice

Name: weapon_pickup
Structure:
byte context split screen message context
byte weaponid
byte weaponslot
byte dropped_by_infected gender of the Infected that dropped the weapon


hunter_punched

Template:Qnotice

Name: hunter_punched
Structure:
short userid player who caused ignition
long hunteruserid user ID of Hunter
bool islunging TRUE if the Hunter was in the act of lunging


hunter_headshot

Template:Qnotice

Name: hunter_headshot
Structure:
short userid player who made the headshot
long hunteruserid user ID of Hunter
bool islunging TRUE if the Hunter was in the act of lunging


zombie_ignited

Template:Qnotice

Name: zombie_ignited
Structure:
short userid player who caused ignition
short gender gender (type) of the infected
long entityid entity ID of Tank
string victimname "Witch", "Tank", "Hunter", "Smoker", or "Infected"
bool fire_ammo true if incendiary ammo was used


boomer_exploded

Template:Qnotice

Name: boomer_exploded
Structure:
short userid Boomer that exploded
short attacker player who caused the explosion
bool splashedbile Exploding boomer splashed bile on Survivors


non_pistol_fired

Template:Qnotice

Name: non_pistol_fired
Structure:
short userid User that fired a non-pistol weapon


weapon_fire_at_40

Template:Qnotice

Name: weapon_fire_at_40
Structure:
short userid
string weapon used weapon name
short weaponid used weapon ID
short count number of bullets


total_ammo_below_40

Template:Qnotice

Name: total_ammo_below_40
Structure:
short userid


player_hurt_concise

Template:Qnotice

Name: player_hurt_concise
Structure:
short userid user ID who was hurt
long attackerentid entity id who attacked, if attacker not a player, and userid therefore invalid
long type damage type
short dmg_health damage done to health


tank_killed

Template:Qnotice

Name: tank_killed
Structure:
short userid user ID of dead tank
short attacker user id of killer
bool solo TRUE if a player single-handedly killed the Tank
bool melee_only TRUE if the tank was only killed by melee attacks (no blast, burn, or bullet damage)
bool l4d1_only TRUE if l4d1 survivors inflicted damage and the l4d2 survivors did not)


achievement_write_failed

Template:Qnotice

Name: achievement_write_failed
Structure:
None None


ghost_spawn_time

Template:Qnotice

Name: ghost_spawn_time
Structure:
short userid user ID of the player that is becoming a ghost
short spawntime How long of a wait until player is a ghost


survival_at_30min

Template:Qnotice

Name: survival_at_30min
Structure:


explain_pre_drawbridge

Template:Qnotice

Name: explain_pre_drawbridge
Structure:
short userid
long subject


explain_drawbridge

Template:Qnotice

Name: explain_drawbridge
Structure:
short userid
long subject


explain_perimeter

Template:Qnotice

Name: explain_perimeter
Structure:
short userid
long subject


explain_deactivate_alarm

Template:Qnotice

Name: explain_deactivate_alarm
Structure:
short userid
long subject


explain_impound_lot

Template:Qnotice

Name: explain_impound_lot
Structure:
short userid
long subject


explain_decon

Template:Qnotice

Name: explain_decon
Structure:
short userid
long subject


explain_mall_window

Template:Qnotice

Name: explain_mall_window
Structure:
short userid
long subject


explain_mall_alarm

Template:Qnotice

Name: explain_mall_alarm
Structure:
short userid
long subject


explain_coaster

Template:Qnotice

Name: explain_coaster
Structure:
short userid
long subject


explain_coaster_stop

Template:Qnotice

Name: explain_coaster_stop
Structure:
short userid
long subject


explain_decon_wait

Template:Qnotice

Name: explain_decon_wait
Structure:
short userid
long subject


gauntlet_finale_start

Template:Qnotice

Name: gauntlet_finale_start
Structure:


explain_float

Template:Qnotice

Name: explain_float
Structure:
short userid
long subject


explain_ferry_button

Template:Qnotice

Name: explain_ferry_button
Structure:
short userid
long subject


explain_hatch_button

Template:Qnotice

Name: explain_hatch_button
Structure:
short userid
long subject


explain_shack_button

Template:Qnotice

Name: explain_shack_button
Structure:
short userid
long subject


upgrade_incendiary_ammo

Template:Qnotice

Name: upgrade_incendiary_ammo
Structure:
short userid


upgrade_explosive_ammo

Template:Qnotice

Name: upgrade_explosive_ammo
Structure:
short userid


receive_upgrade

Template:Qnotice

Name: receive_upgrade
Structure:
short userid
string upgrade


explain_vehicle_arrival

Template:Qnotice

Name: explain_vehicle_arrival
Structure:
long subject


mounted_gun_start

Template:Qnotice

Name: mounted_gun_start
Structure:
short userid
long subject


mounted_gun_overheated

Template:Qnotice

Name: mounted_gun_overheated
Structure:
short userid


explain_burger_sign

Template:Qnotice

Name: explain_burger_sign
Structure:
short userid
long subject


explain_carousel_button

Template:Qnotice

Name: explain_carousel_button
Structure:
short userid
long subject


explain_carousel_destination

Template:Qnotice

Name: explain_carousel_destination
Structure:
short userid
long subject


explain_stage_lighting

Template:Qnotice

Name: explain_stage_lighting
Structure:
short userid
long subject


explain_stage_finale_start

Template:Qnotice

Name: explain_stage_finale_start
Structure:
short userid
long subject


explain_stage_survival_start

Template:Qnotice

Name: explain_stage_survival_start
Structure:
short userid
long subject


ability_out_of_range

Template:Qnotice

Name: ability_out_of_range
Structure:
short userid
string ability ability classname


explain_stage_pyrotechnics

Template:Qnotice

Name: explain_stage_pyrotechnics
Structure:
short userid
long subject


explain_c3m4_radio1

Template:Qnotice

Name: explain_c3m4_radio1
Structure:
short userid
long subject


explain_c3m4_radio2

Template:Qnotice

Name: explain_c3m4_radio2
Structure:
short userid
long subject


explain_gates_are_open

Template:Qnotice

Name: explain_gates_are_open
Structure:
short userid
long subject


explain_c2m4_ticketbooth

Template:Qnotice

Name: explain_c2m4_ticketbooth
Structure:
short userid
long subject


explain_c3m4_rescue

Template:Qnotice

Name: explain_c3m4_rescue
Structure:
short userid
long subject


explain_hotel_elevator_doors

Template:Qnotice

Name: explain_hotel_elevator_doors
Structure:
short userid
long subject


explain_gun_shop_tanker

Template:Qnotice

Name: explain_gun_shop_tanker
Structure:
short userid
long subject


explain_gun_shop

Template:Qnotice

Name: explain_gun_shop
Structure:
short userid
long subject


explain_store_alarm

Template:Qnotice

Name: explain_store_alarm
Structure:
short userid
long subject


explain_store_item

Template:Qnotice

Name: explain_store_item
Structure:
short userid
long subject


explain_store_item_stop

Template:Qnotice

Name: explain_store_item_stop
Structure:
short userid
long subject


explain_survival_generic

Template:Qnotice

Name: explain_survival_generic
Structure:
short userid
long subject


explain_survival_alarm

Template:Qnotice

Name: explain_survival_alarm
Structure:
short userid
long subject


explain_survival_radio

Template:Qnotice

Name: explain_survival_radio
Structure:
short userid
long subject


explain_survival_carousel

Template:Qnotice

Name: explain_survival_carousel
Structure:
short userid
long subject


explain_return_item

Template:Qnotice

Name: explain_return_item
Structure:
short userid
long subject


explain_save_items

Template:Qnotice

Name: explain_save_items
Structure:
short userid
long subject


spit_burst

Template:Qnotice
Called: Triggers when Spitter's spit hits the ground.

Name: spit_burst
Structure:
short userid
long subject


entered_spit

Template:Qnotice

Name: entered_spit
Structure:
short userid
long subject


temp_c4m1_getgas

Template:Qnotice

Name: temp_c4m1_getgas
Structure:
short userid
long subject


temp_c4m3_return_to_boat

Template:Qnotice

Name: temp_c4m3_return_to_boat
Structure:
short userid
long subject


explain_c1m4_finale

Template:Qnotice

Name: explain_c1m4_finale
Structure:
short userid
long subject


c1m4_scavenge_instructions

Template:Qnotice

Name: c1m4_scavenge_instructions
Structure:
short userid
long subject


punched_clown

Template:Qnotice

Name: punched_clown
Structure:
short userid player who punched the clown


charger_killed

Template:Qnotice

Name: charger_killed
Structure:
short userid user ID of dead charger
short attacker user id of killer
bool melee TRUE if a player killed the charger with a melee weapon
bool charging TRUE if the charger was charging when it died


spitter_killed

Template:Qnotice
Called: Triggers in Spitter's death.

Name: spitter_killed
Structure:
short userid user ID of dead spitter
short attacker user id of killer
bool has_spit TRUE if the spitter spit at some point


jockey_ride

Template:Qnotice

Name: jockey_ride
Structure:
short userid player who did the lunging
short victim player that got lunged


jockey_ride_end

Template:Qnotice

Name: jockey_ride_end
Structure:
short userid player who did the lunging
short victim player that got lunged
short rescuer Who stopped it
float ride_length Duration of our ride


jockey_killed

Template:Qnotice

Name: jockey_killed
Structure:
short userid user ID of dead jockey
short attacker user id of killer


non_melee_fired

Template:Qnotice

Name: non_melee_fired
Structure:
short userid User that fired a non-melee weapon


infected_decapitated

Template:Qnotice

Name: infected_decapitated
Structure:
short userid userid of the player who did the decapitation
string weapon melee weapon name


upgrade_pack_added

Template:Qnotice

Name: upgrade_pack_added
Structure:
short upgradeid
short userid


vomit_bomb_tank

Template:Qnotice

Name: vomit_bomb_tank
Structure:
short userid userid of the player who used the bomb


triggered_car_alarm

Template:Qnotice

Name: triggered_car_alarm
Structure:


panic_event_finished

Template:Qnotice

Name: panic_event_finished
Structure:


charger_charge_start

Template:Qnotice

Name: charger_charge_start
Structure:
short userid user ID of the charger


charger_charge_end

Template:Qnotice

Name: charger_charge_end
Structure:
short userid user ID of the charger


charger_carry_start

Template:Qnotice

Name: charger_carry_start
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_carry_end

Template:Qnotice

Name: charger_carry_end
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_impact

Template:Qnotice

Name: charger_impact
Structure:
short userid user ID of the charger
short victim user ID of the player who was impacted


charger_pummel_start

Template:Qnotice

Name: charger_pummel_start
Structure:
short userid user ID of the charger
short victim user ID of the player who was charged


charger_pummel_end

Template:Qnotice

Name: charger_pummel_end
Structure:
short userid user ID of the charger
short victim
short rescuer user ID of the player who rescued them


strongman_bell_knocked_off

Template:Qnotice

Name: strongman_bell_knocked_off
Structure:
short userid
short subject


molotov_thrown

Template:Qnotice

Name: molotov_thrown
Structure:
short userid


gas_can_forced_drop

Template:Qnotice

Name: gas_can_forced_drop
Structure:
short userid player that forced the drop
short victim player that dropped it


explain_need_gnome_to_continue

Template:Qnotice

Name: explain_need_gnome_to_continue
Structure:
none none


explain_survivor_glows_disabled

Template:Qnotice

Name: explain_survivor_glows_disabled
Structure:
short userid The player we're explaining to


explain_item_glows_disabled

Template:Qnotice

Name: explain_item_glows_disabled
Structure:
short userid The player we're explaining to


explain_rescue_disabled

Template:Qnotice

Name: explain_rescue_disabled
Structure:
short userid The player we're explaining to


explain_bodyshots_reduced

Template:Qnotice

Name: explain_bodyshots_reduced
Structure:
short userid The player we're explaining to


explain_witch_instant_kill

Template:Qnotice

Name: explain_witch_instant_kill
Structure:
short userid The player we're explaining to


set_instructor_group_enabled

Template:Qnotice

Name: set_instructor_group_enabled
Structure:
string group
short enabled


stashwhacker_game_won

Template:Qnotice

Name: stashwhacker_game_won
Structure:
short userid
short subject


versus_marker_reached

Template:Qnotice

Name: versus_marker_reached
Structure:
short userid
short marker


start_score_animation

Template:Qnotice

Name: start_score_animation
Structure:


survival_round_start

Template:Qnotice

Name: survival_round_start
Structure:


scavenge_gas_can_destroyed

Template:Qnotice

Name: scavenge_gas_can_destroyed
Structure:
short userid The player that destroyed it


explain_sewer_gate

Template:Qnotice

Name: explain_sewer_gate
Structure:
short userid
long subject


explain_sewer_run

Template:Qnotice

Name: explain_sewer_run
Structure:
short userid
long subject


explain_c6m3_finale

Template:Qnotice

Name: explain_c6m3_finale
Structure:
short userid
long subject


finale_bridge_lowering

Template:Qnotice

Name: finale_bridge_lowering
Structure:
short userid
long subject


m60_streak_ended

Template:Qnotice

Name: m60_streak_ended
Structure:
none none


chair_charged

Template:Qnotice

Name: chair_charged
Structure:
short userid


song_played

Template:Qnotice

Name: song_played
Structure:
none none


foot_locker_opened

Template:Qnotice

Name: foot_locker_opened
Structure:
short userid