Func tracktrain

From Valve Developer Community
Revision as of 15:34, 8 February 2019 by Henke37 (talk | contribs) (Note parenting constraint.)
Jump to navigation Jump to search

Template:Base brush It functions as a moving platform that the player can ride. It follows a path of path_track entities.

Tip.pngTip:Increase the Distance Between the Wheels keyvalue for smoother turns.
Note.pngNote:Unless the Fixed Orientation flag is set, build your train so that the front of the train is facing down the X axis. (This means that the front of the train is visible in the front view, etc..) When it spawns it will automatically rotate to face the next path_track on the path.
Note.pngNote:It seems that fast speed can skip or cause problems while traveling through path_tracks, depending on how far they are from each other, this is due to the tickrate. Might also be a bug.
Warning.pngWarning:Track trains can be parented. But if they are, the path_tracks it traverses must also be parented to the same entity. Mismatched parents is a crash.
C++ In code, it is represented by theCFuncTrackTrainclass, defined in thetrains.cppfile.

Keyvalues

Template:KV BaseTrain

Distance between wheels is the distance in Hammer Units between the front axle and rear axle of your train. The rear axle moves the train and stays on the track. The front axle turns as it approaches path_tracks and does not stay on the track.

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain

Backward movement

Due to coding errors or engine limitations, the Reverse and StartBackward may not function correctly if the "New Train Speed" property in the involved path_track entities is set to 0. The train may fail to reverse, jamming in place or moving in the wrong direction. To solve this issue, some or all of the path_tracks must have their "New Train Speed" variable set to a nonzero value.

Outputs

Template:O BaseTrain