SDK Docs
Jump to navigation
Jump to search
Creating, organizing and releasing your Source project | |
Maps are the 3D worlds where everything comes together | |
A mod's C++ code defines the way its world and game rules behave | |
Scripting can be used for adding new functionality or logic to entities | |
Models are the detailed 3D objects that appear in the game world | |
Textures and shaders are combined in Source to create materials | |
Quality audio adds a fourth dimension to your world | |
Effects like smoke, sparks, blood and fire are created with particles | |
Direct your digital actors' performances with choreographed scenes | |
Create movies inside the Source Engine | |
Step-by-step guides on a variety of topics | |
In-depth discussion of Source's features | |
Explanations for terms you may encounter | |
Useful developer tools created by the community | |
The I/O system is the backbone of most levels in Source based games/mods |