Soundcache
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Limitations & Bugs
The contents of the .cache files could be biased by hand-editing the .manifest files and requesting the engine to snd_rebuildaudiocache
. However, this is generally not advised.
! | It's important to note that a mod without a _sharedprecache.cache file built can force the engine to create mapname.cache files (Around 20 MB). It's even worse if the map is just a credits map and needs a 20 MB cache to run. |