Talk:Generic Keyvalues, Inputs and Outputs/Keyvalues
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progress quirks and oversights
BaseEntity keyvalues not covered here:
- [Todo]
speed
(used on entities such as func_door. decision on where to put it not made.) renderfx
(covered on BaseAnimating)rendermode
(covered on BaseAnimating)rendercolor
(covered on BaseAnimating)modelindex
(covered on BaseAnimating)- [Todo]
max_health
(decision on where to put it not made.) - [Todo]
health
(decision on where to put it not made.) target
(covered on AI_BaseNPC)- [Todo]
damagefilter
(decision on where to put it not made.) solid
(covered on BaseAnimating)shadowcastdist
(covered on BaseAnimating)- [Todo]
TeamNum
(decision on where to put it not made.) model
(covered on BaseAnimating)- [Todo]
basevelocity
(decision on where to put it not made.) - [Todo]
avelocity
(decision on where to put it not made.) - [Todo]
waterlevel
(decision on where to put it not made.) - [Todo]
gravity
(decision on were to put it not made.) - [Todo]
friction
(decision on where to put it not made.) - [Todo]
ltime
(decision on where to put it not made. it should probably go here.) - [Todo]
velocity
(decision on where to put it not made.) - [Todo]
texframeindex
(decision on where to put it not made.) - [Todo]
spawnflags
(decision on where to put it not made.) - [Todo]
view_ofs
(decision on where to put it not made.) - [Todo]
fademindist
(covered on BaseAnimating (needs to note that it is from l4d)) - [Todo]
fademaxdist
(covered on BaseAnimating (needs to note that it is from l4d)) - [Todo]
fadescale
(covered on BaseAnimating (needs to note that it is from l4d)) - [Todo]
addon
(spotted in Left 4 Dead 2 datamap. decision on where to put it not made.) MoveType
(covered on BaseAnimating)CollisionGroup
(covered on BaseAnimating)- [Todo]
teamnumber
(spotted in Alien Swarm datamap. decision on where to put it not made.) - [Todo]
pendingteamnumber
(spotted in Counter Strike Global Offensive datamap. decision on where to put it not made.)
Keyvalues covered here not present in BaseEntity:
- [Todo]
targetname
(it simply is not in the datamaps despite making logical sense?) - [Todo]
origin
(simply not in datamaps. why?) - [Todo]
angles
(not in datamap. where DO these come from?)
all datamaps have been checked. Pinsplash (talk) 04:03, 3 August 2018 (UTC)