Talk:Generic Keyvalues, Inputs and Outputs/Keyvalues

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Revision as of 21:03, 2 August 2018 by Pinsplash (talk | contribs) (progress quirks and oversights)
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progress quirks and oversights

BaseEntity keyvalues not covered here:

  • [Todo]speed (used on entities such as func_door. decision on where to put it not made.)
  • renderfx (covered on BaseAnimating)
  • rendermode (covered on BaseAnimating)
  • rendercolor (covered on BaseAnimating)
  • modelindex (covered on BaseAnimating)
  • [Todo]max_health (decision on where to put it not made.)
  • [Todo]health (decision on where to put it not made.)
  • target (covered on AI_BaseNPC)
  • [Todo]damagefilter (decision on where to put it not made.)
  • solid (covered on BaseAnimating)
  • shadowcastdist (covered on BaseAnimating)
  • [Todo]TeamNum (decision on where to put it not made.)
  • model (covered on BaseAnimating)
  • [Todo]basevelocity (decision on where to put it not made.)
  • [Todo]avelocity (decision on where to put it not made.)
  • [Todo]waterlevel (decision on where to put it not made.)
  • [Todo]gravity (decision on were to put it not made.)
  • [Todo]friction (decision on where to put it not made.)
  • [Todo]ltime (decision on where to put it not made. it should probably go here.)
  • [Todo]velocity (decision on where to put it not made.)
  • [Todo]texframeindex (decision on where to put it not made.)
  • [Todo]spawnflags (decision on where to put it not made.)
  • [Todo]view_ofs (decision on where to put it not made.)
  • [Todo]fademindist (covered on BaseAnimating (needs to note that it is from l4d))
  • [Todo]fademaxdist (covered on BaseAnimating (needs to note that it is from l4d))
  • [Todo]fadescale (covered on BaseAnimating (needs to note that it is from l4d))
  • [Todo]addon (spotted in Left 4 Dead 2 datamap. decision on where to put it not made.)
  • MoveType (covered on BaseAnimating)
  • CollisionGroup (covered on BaseAnimating)
  • [Todo]teamnumber (spotted in Alien Swarm datamap. decision on where to put it not made.)
  • [Todo]pendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made.)


Keyvalues covered here not present in BaseEntity:

  • [Todo]targetname (it simply is not in the datamaps despite making logical sense?)
  • [Todo]origin (simply not in datamaps. why?)
  • [Todo]angles (not in datamap. where DO these come from?)

all datamaps have been checked. Pinsplash (talk) 04:03, 3 August 2018 (UTC)