Func healthcharger
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Template:Hl2 brush A brush-based version of item_healthcharger
. Despite that, it appears to be missing many of the functionalities that would be expected to exist.

targetname
can be added back by turning off SmartEdit.Keyvalues
- Minimum light level ([todo internal name (i)]) <string>
- The minimum level of ambient light that hits this brush.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OutRemainingCharge
- Fires once for every single point of health given to the player. The means it will not fire when the charger is depleted or when the player is at full health.
- OnPlayerUse
- Fired when the player tries to +USE the healthcharger. This output will fire only if the Generate output on +USE spawnflag is set.