Weapon smg1
The weapon_smg1 entity can be used to place a submachine gun in a map. This submachine can be picked up and used as a weapon. When picked up, the player is given 90 bullets and the gun if they do not already possess one. Additional bullets (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of bullets can be placed in a map with the item_ammo_smg or item_ammo_smg_large entity. Grenades can be placed with the item_ammo_smg_grenade entity. The submachine gun also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player; however, the player starts with bullets and the gun itself in standard multiplayer.
Keyvalues
Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
Flags
Start Constrained: Prevents the model from moving. Off by default.
See Also