Talk:My First Mod

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Revision as of 21:52, 10 December 2005 by Fiercefighter (talk | contribs)
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Missing step?

I think there may be a missing step in these instructions. Having followed them slavishly, everything works fine until I try to run the mod at which point the console appears with the error "Unable to load maplist.txt" (and other resources). I've found other references to this problem in forums, so either there's a missing step here, or a few of us are making the same mistake that perhaps needs to be dealt with here.

One possible explanation I've found refers to the default HL2 server.dll being loaded at runtime, instead of the mod's version. Is this a build configuration issue?

I'm not after a personal response - I'm hoping to prompt an experienced developer to amend the "My First Mod" article. —Prlsmith

Since the mod has no content yet, it's acceptable for it to do that. Ignore the error. You can create a maplist.txt if you like, or just run map mapname in the console. Eventually you'll need to add content. See Adding chapters to your mod for how to add maps (although it's probably more information than you want). I'll try to fix up the article soon. —Maven (talk) 09:45, 23 Oct 2005 (PDT)
You're right, I just got spooked by the errors. Your changes to the article are fine. Thanks Maven. —Prlsmith 19:30, 27 Oct 2005 (UTC)

I found Visuall c++ 2005 express edition and an article about how valve suggests this as the best environment for creating mods. If anyone else wants to download it here is the link:

Suggested c++ Environment

http://msdn.microsoft.com/vstudio/express/visualc/