Effect flags
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For configuring client-side visual effects.
Usage from Hammer
Effect flags can be configured from Hammer. To do so turn off SmartEdit and add a new keyvalue pair:
effects <n>
'n
' is the sum total of the flags you want to use. For example, 66 would mean EF_BRIGHTLIGHT
and EF_NORECEIVESHADOW
.
Flags
- 1 -
EF_BONEMERGE
- Merges bones of names shared with a parent entity to the position and direction of the parent's.
- 2 -
EF_BRIGHTLIGHT
- Emits a dynamic light of RGB(250,250,250) and a random radius of 400 to 431 from the origin.
- 4 -
EF_DIMLIGHT
- Emits a dynamic light of RGB(100,100,100) and a random radius of 200 to 231 from the origin.
- 8 -
EF_NOINTERP
- Don't interpolate on the next frame.
- 16 -
EF_NOSHADOW
- Don't cast a shadow. Todo: Does this also apply to shadow maps?
- 32 -
EF_NODRAW
- Entity is completely ignored by the client. Can cause prediction errors if a player proceeds to collide with it on the server.
- 64 -
EF_NORECEIVESHADOW
- Don't receive dynamic shadows.
- 128 -
EF_BONEMERGE_FASTCULL
- For use with
EF_BONEMERGE
. If set, the entity will use its parent's origin to calculate whether it is visible; if not set, it will set up parent's bones every frame even if the parent is not in the PVS. - 256 -
EF_ITEM_BLINK
- Blink an item so that the user notices it. Added for original Xbox, and really not very subtle.
- 512 -
EF_PARENT_ANIMATES
- Assume that the parent entity is always animating. Causes it to realign every frame.
Functions
AddEFlags()
/SetEFlags()
RemoveEFlags()
GetEFlags()
IsEFlagSet()