Func combine ball spawner

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Revision as of 14:00, 11 January 2006 by Demented (talk | contribs) (NEED: Do your cleanup/template thing! Please!)
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Entity Description

A volumetric trigger that creates combine balls.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • ballcount
This is how many balls will be bouncing around inside the spawner
  • minspeed
The minimum speed of balls that fly in the spawner
  • maxspeed
The maximum speed of balls that fly in the spawner
  • ballradius
The radius of the energy balls
  • balltype
(NEED: Table)
Combine Energy Ball 1
Combine Energy Ball 2
Combine Energy Ball 3
  • ballrespawntime
The energy balls' respawn time

Flags

  • # : Start Inactive
  • # : Combine Power Supply

Inputs

  • OnBallGrab
  • OnBallHitBottomSide
  • OnBallHitTopSide
  • OnBallReinserted
  • OnFirstBallReinserted
  • OnFastballGrabbed

Outputs