Talk:List of skies
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I thought they were available in CSS, (on wrong computer to check). If they're in sourcematerials.gcf, aren't they available to all source games? -mungo
- They are indeed in sourcematerials.gcf, but I'm not actually sure if CSS can access them - those are in the counter-strike source client.gcf file. --AndrewNeo 11:00, 6 Jul 2005 (PDT)
My guess is that all files in all gcfs are available to all games. However, you wouldn't want to use a CSS sky in a HL2 level, because a user might not have CSS installed. But everyone will have the gcfs with source in the title. Can anyone confirm?
- CSS can use the skyboxes listed. I suggest we sort the skybox page according to where they come from. And it is incorrect that you could use a CSS skybox in HL2, because HL2 does not load the CSS GCF file. --AndrewNeo 13:06, 6 Jul 2005 (PDT)
- Consider it never said. ;) --Treb 05:57, 19 Oct 2005 (PDT)
I'm on it. For legal reasons, I'm taking the info from this post instead of hl2world. —Maven (talk) 11:26, 18 Oct 2005 (PDT)
Fog Values
Could someone perhaps add the recommended fog colours for each sky?
- I'll look into it. It might require a redesign to get it all to fit properly, but I'll see what I can do. --Bwmathis 13:12, 28 Nov 2005 (PST)
- There are multiple env_fog_controllers in most maps. For example, there is one for when you're watching the intro with the G-Man in the d1_trainstation_01, one for the citadel in that map, and one for the actual trainstation area. --Bwmathis 11:51, 18 Dec 2005 (PST)