Talk:Destinations/Advanced Outdoors Photogrammetry
Hi mate,
Excellent work. I really enjoyed your destination too. I'm following a similar workflow but am restricted to Photoscan, for scanning, and Blender, for modelling. I'm testing a simple scene with only foreground geometry, I want to project all other image data onto a skybox and perhaps a ground plane.
I'm exporting a completed mesh from Photoscan into blender, building additional geometry (skybox and ground plane) and reimporting with the same xyz coordinates back into Photoscan for texture generation.
While some of the surrounding photo data does project onto the sphere, uncovered areas remain black. I was wondering if I'm missing something during the uv generation stage in Blender. Prior to having actual texture materials, are you suggesting I can generate a uv map that will "spherize" textures later projected onto it?
I understand and appreciate that my software is different to yours. I suppose I'm just a bit lost when it comes to setting up uvs on the skybox / other geometry before reimporting. I'm not familiar with the term "relaxing" the UV.
Any help would be appreciated.
Cheers and, as I said earlier, awesome work!