Zh-tw/Building Mods with Valve Technology

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Revision as of 06:45, 29 September 2015 by Mmilotw (talk | contribs)
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製作一個"模組"(就是建立一個新遊戲在既有的遊戲核心技術上)通常是一個很好的方法來製作一個新遊戲。當你依賴一個像Source一樣完美的遊戲引擎時,你的團隊可以花時間和精力在件族一些創意的玩法或獨特的內容,而非像是渲染技術或網路代碼又或者是碰撞檢測。Source引擎及其相關的SDK提供市場上最高效、完整和強大的遊戲開發包。如果你已擁有顫慄時空2或絕對武力:次世代,這就表示你已取得了完整的SDK。這就是你開始建立遊戲所需的一切。

為什麼選擇Source?

這裡有一些為什麼要用Source引擎來製作模組的原因:

Valve

  • Valve仍然致力於維護模組社區。
  • Valve也有一個將模組轉型為完整商品的良好紀錄。

Source和Steam已經設計包含了模組

  • SDK 在不斷的自動更新中包含新的功能 (像是HDR)。
  • 一個強大 (而且免費!) 的開發工具套件包含在內。
  • Source 顯然是目前市面上最靈活且最有淺力的引擎。
  • The Source/Steam platform allows you to have a direct relationship with your players/customers.

A larger player base than all other action-game engines combined

  • Mod visibility comes from being a part of the most popular platform.
  • Access to a huge, established community and audience.
    • Steam games account for 88% of online action PC games.
    • Approximately 5 billion player-minutes per month
    • 50,000 game servers
    • 100,000 to 220,000 simultaneous users at any given moment

Included: all of the tools used to build Half-Life 2

  • HL2 source code included
  • Softimage XSI|EXP for model building
  • The Hammer level editor
    • Fully documented with images and examples
    • Complemented with in-depth community tutorials
  • FacePoser
  • Half-Life Model Viewer

The power of the Source Engine

In every category, the Source Engine delivers proven industry-leading performance.

  • Renderer
  • Materials System
  • Advanced Characters
  • Physics
  • Advanced AI
  • Multiplayer Network Code
  • Sound System
  • UI (Vgui)
  • Programming
  • Tools

Read about the features of the Source Engine.

You're ready to start building!