Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier
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Function Description
void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)
Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'
- Example
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL )
unit:AddNewModifier(source, ability, "modifier_pudge_meat_hook", {})
Parameters
Type | Name | Description |
---|---|---|
string | modifier_name | Name to be registered for the modifier, to be used when adding it. |
string | file_path | File path of the .lua file containing the code for the modifier. |
int | motion_controller_type | The type of motion controller(s) to be registered by this modifier |