Multisource is a point entity available in Half-Life.
Entity description
Entity who let you create mechanisms.
For example: A keycard for a slot.
Keyvalues
- Name ([todo internal name (i)]) <string>
- Name - If a name is given to this entity, it can be activated by another trigger.
- Target ([todo internal name (i)]) <string>
- Entity to activate.
- Global entity name ([todo internal name (i)]) <string>
- If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.