Physics impact force

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Revision as of 17:23, 17 November 2014 by Dysprogue (talk | contribs) (A very rough guide to physics impact force values of various weapons.)
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A very rough guide to physics impact force as used on prop_physics entities in Half Life 2 (Episode 2). I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.

Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000 Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire


Pistol > 500 SMG > 500 AR2(P) > 500 Crowbar > 3000 Grenade throw > 4000 Shotgun(P) > 9000 357 > 10000 Shotgun(S) > 15000 Crossbow > 20000 Grenade > 30000 RPG > 30000 SMG (S) > 30000 AR2(S) > 50000