Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetConnectionState
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Function Description
<> GetConnectionState(int a)
No Description Set
Parameters
| Type | Name | Description |
|---|---|---|
| int | a | No Description Set |
Returns
<> - No Description Set
| ID | Name |
|---|---|
| 0 | DOTA_CONNECTION_STATE_UNKNOWN |
| 1 | DOTA_CONNECTION_STATE_NOT_YET_CONNECTED |
| 2 | DOTA_CONNECTION_STATE_CONNECTED |
| 3 | DOTA_CONNECTION_STATE_DISCONNECTED |
| 4 | DOTA_CONNECTION_STATE_ABANDONED |
| 5 | DOTA_CONNECTION_STATE_LOADING |
| 6 | DOTA_CONNECTION_STATE_FAILED |
enum DOTAConnectionState_t {
DOTA_CONNECTION_STATE_UNKNOWN = 0;
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1;
DOTA_CONNECTION_STATE_CONNECTED = 2;
DOTA_CONNECTION_STATE_DISCONNECTED = 3;
DOTA_CONNECTION_STATE_ABANDONED = 4;
DOTA_CONNECTION_STATE_LOADING = 5;
DOTA_CONNECTION_STATE_FAILED = 6;
}