Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt

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Function Description

void SetParticleControlEnt(int Index, int ControlPoint, handle Entity, int Unknown, string AttachPoint, Vector unitLocation, bool Unknown)

No Description Set

Parameters

Type Name Description
int ParticleIndex Index created through CreateParticle
int ControlPoint What control point is used?
handle Entity Unit attached to
int d Unknown
string AttachPoint Attach Point i.e "attach_entity"
Vector f Vector
bool g Unknown