Weapon rpg

From Valve Developer Community
Revision as of 07:11, 29 June 2005 by Charron (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Hammerrpg.jpg

The weapon_rpg entity can be used to place a rocket propelled grenade launcher in a map. This rocket launcher can be picked up and used as a weapon. When picked up, the player is given 3 rockets and the launcher if they do not already possess one. Additional rockets (up to 3 in total) can be picked up. Individual rockets can be placed in a map with the item_rpg_round entity. The launcher also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player.

Keyvalues

Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.

Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.

Flags

Start Constrained: Prevents the model from moving. Off by default.