Monster barney (GoldSrc)
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monster_barney is a point entity available in Half-Life.
Entity description
The Black Mesa Security personnel. Not Barney Calhoun, but this entity's design was later used as a base for him. They can assist the player with weak weaponry, or serve as cannon fodder and access to otherwise restricted areas.

Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).