User:Gammerman12/Sandbox/HWM Reference

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Note.pngNote:This is a WIP. Using placeholders because uploads aren't working for me yet.

This is a reference sheet for Valve's High-End SFM Facial Animation system, referred as Hardware Morph, or the DMX Format. Some advantages for this system include more power to the animator, corrective shapes, and wrinkle maps. These references are taken from the left4dead2_movies characters.

Note.pngNote:The characters must be modeled with their eyes wide open. CloseLid will handle this one.
Note.pngNote:Most of these flexes can have their names automatically made in Maya, using the Blendshape Editor's kfacs.

Base Shapes

These are the base blend shapes. These are generally what you control in SFM/Faceposer, however most are combined or renamed when run through DMXEdit. These are generally the most important because having bad base shapes will end up ruining your Corrective Shapes.

Base

Not necessarily a required flex, but is here for documentation purposes.

Face key.00.jpg
Face key.00.jpg
BlowNostril
Face key.00.jpg
Face key.00.jpg
BrowOutV
Face key.00.jpg
Face key.00.jpg
CheekV
Face key.00.jpg
Face key.00.jpg
ClenchJaw
Face key.00.jpg
Face key.00.jpg
CloseLidLo
Face key.00.jpg
Face key.00.jpg
CloseLidUp
Face key.00.jpg
Face key.00.jpg
CompressLips
Face key.00.jpg
Face key.00.jpg
DeflateCheek
Face key.00.jpg
Face key.00.jpg
Dimple
Face key.00.jpg
Face key.00.jpg
Frown
Face key.00.jpg
Face key.00.jpg
FunnelLips
Face key.00.jpg
Face key.00.jpg
InflateCheek
Face key.00.jpg
Face key.00.jpg
JutJaw
Face key.00.jpg
Face key.00.jpg
JutUpperLip
Face key.00.jpg
Face key.00.jpg
LipCnrTwst
Face key.00.jpg
Face key.00.jpg
OpenJaw
Face key.00.jpg
Face key.00.jpg
OpenLips
Face key.00.jpg
Face key.00.jpg
OpenLowerLip
Face key.00.jpg
Face key.00.jpg
OpenJaw
Face key.00.jpg
Face key.00.jpg

Corrective Shapes

Corrective Shapes are used by Source when certain flexes are ticked. They will form into the shape you create in Maya/Blender after the dmx runs through DMXEdit. These are used so that you don't have weird looking combinations with certain flexes.

Base

Not necessarily a required flex, but is here for documentation purposes.

BrowOutV_Frown_RaiseBrowIn
BrowOutV_RaiseBrowIn

Tongue Shapes

TODO: Nick's .ma doesn't have any working tongue shapes. Can someone else do them with say, the tf_movies scout?

SELECT Shapes

SELECT Shapes are used by DMXEdit to select certain vertices. They work off of the vertex data you feed to it (i.e. centerline divides the face in half based on the vertices, even if you use the edge tool to move it.) Anything that moves here will be selected, even if it moves slightly. TODO: These guys need special documentation. Take a look at gambler or the half-head Scout for a reference to these..