User:Gammerman12/Sandbox/HWM Reference

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Revision as of 17:48, 17 August 2013 by Gammerman12 (talk | contribs) (Created page with ";{{Note|This is a WIP. More references will be coming.}} This is a reference sheet for Valve's High-End SFM Facial Animation system, refered as Hardware Morph, or the [[Flex_anim...")
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Note.pngNote:This is a WIP. More references will be coming.

This is a reference sheet for Valve's High-End SFM Facial Animation system, refered as Hardware Morph, or the DMX Format. Some advantages for this system include more power to the animator, corrective shapes, and wrinkle maps. These references are taken from the left4dead2_movies characters.

Note.pngNote:The characters must be modeled with their eyes wide open. CloseLid will handle this one.
Note.pngNote:Most of these flexes can have their names automatically made in Maya, using the Blendshape Editor's kfacs.

Base Shapes

TODO: Write an explaination on Base Shapes.

BlowNostril

Corrective Shapes

TODO: Write an explaination on Corrective Shapes.

BrowOutV_Frown_RaiseBrowIn

Tounge Shapes

TODO: Nick doesn't have any working tounge shapes. Can someone else do them with say, the tf_movies scout?

SELECT Shapes

TODO: Write an explaination on Base Shapes. TODO: These guys need special documentation. Take a look at gambler or the half-head Scout for a reference to these..