User:Airuike
Jump to navigation
Jump to search
Nihao!
I'm making a multiplayer mod called Darkness: Source. It's loosely based on an old Quake 2 mod called Gloom, and so far, progress has been slow and steady:
- Made a custom animated spider player model based on the headcrab-black mesh. It was really tricky figuring out how to get the 8-way directional animation working, but very rewarding in the end.
- Got familiar with modelling, texturing, and animation with Blender 3D and Gimp.
- Made two different spawn entities with models, subclassed/modified CTeamSpawnPoint.
- Created a visual effect that makes some entities glow without using a custom shader
- Decent understanding of HL2MP, filtering map entities, creating console commands, etc...
There are still quite a few items left to do before I release the first version:
- More custom player models: Antlion, Mini-Advisor, Antlion-Guard, Scanner
- More CBaseAnimating entities: Spikers, Obstacles, Gassers, Healers, as well as human entities like Ammo-crates, turrets, etc...
- Two or three maps
- Point-based system for class/weapon selection
With any luck, I'll have the first version done by October :) Advice, suggestions, and help would be very welcome.