User:Airuike

From Valve Developer Community
Revision as of 19:20, 18 June 2013 by Airuike (talk | contribs) (Initial addition)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Nihao!

I'm making a multiplayer mod called Darkness: Source. It's loosely based on an old Quake 2 mod called Gloom, and so far, progress has been slow and steady:

  • Made a custom animated spider player model based on the headcrab-black mesh. It was really tricky figuring out how to get the 8-way directional animation working, but very rewarding in the end.
  • Got familiar with modelling, texturing, and animation with Blender 3D and Gimp.
  • Made two different spawn entities with models, subclassed/modified CTeamSpawnPoint.
  • Created a visual effect that makes some entities glow without using a custom shader
  • Decent understanding of HL2MP, filtering map entities, creating console commands, etc...


There are still quite a few items left to do before I release the first version:

  • More custom player models: Antlion, Mini-Advisor, Antlion-Guard, Scanner
  • More CBaseAnimating entities: Spikers, Obstacles, Gassers, Healers, as well as human entities like Ammo-crates, turrets, etc...
  • Two or three maps
  • Point-based system for class/weapon selection


With any luck, I'll have the first version done by October :) Advice, suggestions, and help would be very welcome.