SFM/Exporting Assets

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Exporting Assets

If you have a copy of Maya, we’ve added the DMX Export Manager script under the Valve menu that will automatically put models, materials and textures into the proper directories for the SFM workshop. If you don’t have Maya, you can create your own .qc file, and compile your model manually. See https://developer.valvesoftware.com/wiki/Compiling_a_model for more information. In either case, all workshop files need to be located in the ugc/YOUR_STEAMID directory relative to the base asset directory within your mod. If you run the SFM from Steam, it will automatically create the appropriate model, material and sound directories within the default usermod mod, located here:

               STEAM_DIRECTORY\steamapps\common\SourceFilmmaker\game\usermod

Within that mod, your directory structure should look like this:

               models\ugc\YOUR_STEAMID
               materials\models\ugc\YOUR_STEAMID
               sound\ugc\YOUR_STEAMID

You can put assets anywhere within those directories, so if you’ve recorded your best impression of Dr. Kleiner for example, you might put those in:

               sound\ugc\YOUR_STEAMID\half-life\kleiner