Talk:Emancipation Grid

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Revision as of 18:40, 26 January 2013 by SpAMCAN (talk | contribs)
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This tutorial probably wouldn't be easy to follow with someone with little knowledge of Hammer. They probably wouldn't know what you meant by "create a prop_dynamic", and they definitely wouldn't know what "and for this tutorial models/suchandsuch/fizzler.mdl." means. But they probably wouldn't want to make something specific until they've got general stuff downpat. --Anotheruser67 00:23, 4 March 2012 (PST)

Texture scale

I've been following the tutorial to create emancipation grids but somehow couldn't get the fizzler texture right. I just noticed that the right setting for the texture scale is 0.125 instead of 0.13 even though the 0.125 will be 'changed' to 0.13 in the face edit sheet. I think this should be amended because the edges of the fizzler will not display correctly scaled to 0.13.Unsigned comment added by Innocentive (talkcontribs) Always sign your posts with four tildes (~~~~)

Hello, and welcome to the VDC. What exactly do you mean changed in the Face Edit Sheet? Also, please remember to sign your comments with four tildes (~~~~). —Mattshu 23:30, 18 January 2013 (PST)

Portal 2's version of Hammer limits material sizing to 2 decimal places. Why they would do this is beyond me, when a half-size texture is 0.125. Perhaps this is why Valve's maps in Portal 2 have so much utterly atrocious texture sizing and alignment... SpAMCAN 17:40, 26 January 2013 (PST)