Progressive refinement

From Valve Developer Community
< SFM
Revision as of 09:20, 27 June 2012 by JeffLane (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

In the SFM, a single frame is not a still image; it's 1/24 of a second. This means that any object in motion in the frame is in a slightly different position at the end of the frame than it was at the beginning. That motion data is stored in your session.

Progressive refinement is a rendering technique that creates motion blur, depth of field, and soft shadows by blending together slightly different versions of a frame many times. The more versions that are blended together, the higher the quality, but the longer the movie takes to render.

Note.pngNote:Progressive refinement is turned off in the Motion Editor, the Graph Editor, and the work camera.

See also