Info player ping detector

From Valve Developer Community
Revision as of 14:25, 2 June 2012 by Nacimota (talk | contribs) (→‎Keyvalues: added keyvalue from FGD)
Jump to navigation Jump to search

Template:Portal2 point It is a player ping detector. Triggered when the player uses the ping tool on a specific object.

Keyvalues

Func Tank Entity ([todo internal name (i)]) <targetname>
Name of the func_tank that will be told to look at the ping location when detected.
Team to Observe ([todo internal name (i)]) <choices>
Which team's pings to look at.
  • 1 : Both
  • 2 : Orange
  • 3 : Blue
Default State ([todo internal name (i)]) <choices>
Is this entity enabled by default or not?
  • 0 : Disabled
  • 1 : Enabled
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Starts listening for pings and will fire outputs when found.
Disable
Disable this entity from listening for pings.
Toggle
Toggle from Enabled to Disabled and vice versa.


Outputs

OnPingDetected
Fired when a ping is detected.