Info coop spawn

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Revision as of 12:02, 2 June 2012 by Nacimota (talk | contribs) (→‎Keyvalues: added keyvalue from FGD)
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Template:Portal2 point It defines the player spawns for cooperative mode.

Keyvalues

Initial State ([todo internal name (i)]) <choices>
  • 0 : Disabled
  • 1 : Enabled
Team ([todo internal name (i)]) <choices>
  • 0 : Any
  • 1 : Chell
  • 2 : Red (P-Body)
  • 3 : Blue (Atlas)
Forge gun on spawn ([todo internal name (i)]) <Force the player to start with the portal gun.>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Enable
Enable the spawn point to be used.
SetAsActiveSpawn
Enable the spawn point to be used, disabling all other spawn points that do not share the same name.
Disable
Disable the spawn point from being used.
SetTeam <integerRedirectInput/integer>
Set the team this spawn point is for. 0 and 1 are any team. 2 is red, 3 is blue


Outputs