Counter-Strike: Global Offensive Dedicated Servers Known Issues
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Segfault on Debian Squeeze 64bit due to presence of upper-case letters in path
Solved by Chris Strand: -confirming error and solution
- If the full path leading up to where srcds is located is all in lower case then I have no problems. If there is a folder in the way that has a capital in then it fails. For example srcds run from /home/users/upper1case27215/server/server/csgo works fine, but /home/users/Upper1Case27215/server/server/csgo does not - giving me the same error and segmentation fault as the others here. I am running srcds as follows: ./srcds_linux -console -game csgo -port 27215 -usercon +map de_dust2_se +game_type 0 +game_mode 1 +maxplayers 12
-bash: ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory on Linux
- use dos2unix on srcds_run
- or simply start ./srcds_linux binary instead
sv_consistency reports models as not allowed
- -Simply set sv_consistency to 0 for now.
round_end lag
- Most noticeable when the round_end is triggered by all players dead
- Apparently setting srcds to run on just 1 core fixes this problem, however this is unconfirmed since I have the same problem on a single core.
- I quote: I just tested this over and over again , and came to the result that affinity affects csgo server ( I have also windows 2008 R2 , my virtual machine). With affinity enabled to one of the 4 cores , I didn't notice any round end lag , compared to when It was before , with all cores enabled.
mp_autoteambalance 0
- If you start a server with mp_autoteambalance 0, bots will not join and you will get an error that says the game is full when you try to add them. Also only 1 person can join per team. If a 3rd player trys to join a team they get a team is full message for both teams when trying to join. Just started after the May 21st update.
Hidden cvars
- Some cvars are hidden when they shouldnt be.
- -servercfgfile
- -mp_timelimit
- -retry
Arms Race Kill Values
- I changed all of my weapon progression values from 1 to 2 and it caused players to not be able to join the game including bots. Only 1 bot could join, when I tried adding more it said that the server was full. Bot mode was on full. After changing it back to one, everything worked.