Talk:VGUI Screen

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Revision as of 11:17, 13 November 2005 by Nimgoble (talk | contribs)
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It crashes in HL2 ? I don't think so.. --King2500 06:16, 28 Sep 2005 (PDT)

It does for me. All I need to do is put the cursor over it, and it crashes. It works for you? —Maven (talk) 06:58, 28 Sep 2005 (PDT)
I tested this a while ago and it worked fine. I had some buttons and a label but without any commands. It didn't crashed. --King2500 05:47, 1 Oct 2005 (PDT)
Is this in Dystopia? --TomEdwards 08:48, 1 Oct 2005 (PDT)
No I tried it in an own mod... --King2500 12:22, 1 Oct 2005 (PDT)
King2500, by "HL2" I was talking about custom maps for unmodified HL2 singleplayer. From your comment to TomEdwards it sounds as though you're talking about a mod, but if not I'll look into it further. For reference, I tested using "vgui_test_screen" (which comes with the SDK content) on a DirectX 7 card, and the crash was completely repeatable. —Maven (talk) 17:16, 1 Oct 2005 (PDT)
I´ll try it again these days. --King2500 12:43, 3 Oct 2005 (PDT)

Bump. I'm having this trouble, as well. As soon as I put my crosshairs on the screen my game crashes. When debugging it take me to:

void SimulateEntities() { input->CAM_Think();

// Service timer events (think functions).

 	ClientThinkList()->PerformThinkFunctions();

// TODO: make an ISimulateable interface so C_BaseNetworkables can simulate?

    • HERE**C_BaseEntityIterator iterator;

C_BaseEntity *pEnt; while ( (pEnt = iterator.Next()) != NULL ) { pEnt->Simulate(); } }

Anyone have any suggestions?

Bump. I'm having this trouble, as well. As soon as I put my crosshairs on the screen my game crashes. When debugging it take me to: void SimulateEntities() { input->CAM_Think(); // Service timer events (think functions). ClientThinkList()->PerformThinkFunctions(); // TODO: make an ISimulateable interface so C_BaseNetworkables can simulate? **HERE**C_BaseEntityIterator iterator; C_BaseEntity *pEnt; while ( (pEnt = iterator.Next()) != NULL ) { pEnt->Simulate(); } } Anyone have any suggestions?