Configuring Hammer for Half-Life

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Revision as of 18:15, 11 March 2012 by Anotheruser67 (talk | contribs) (You have to extract things for them to work, also if we're using Zoner's tools the names are different.)
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Half-Life Level Creation

The Source SDK doesn't supports Half-Life because Half-Life is Goldsource game. Source SDK supporting only Source engine.

  1. First, you need to download Valve Hammer Editor 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view.
  2. Use GCFScape to extract halflife.wad, liquids.wad, xeno.wad, decals.wad, and the models folder from half-life.gcf to the half-life\valve folder.
  3. Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: /valve hammer editor/fgd/half-life/halflife.fgd
    2. Game Executable Directory: /Half-Life/...
    3. Mod Directory: .../Half-Life/valve/
    4. Game Directory: .../Half-Life/valve/
    5. RMF Directory: .../valve hammer editor/maps/
  4. Build Programs tab settings:
    Note.pngNote:It is recommended to use Zoner's Half-Life Tools, but official compilers work normally with Half-Life.
    1. Game executable: …/half-life/hl.exe
    2. CSG executable: VHE folder\tools\hlcsg.exe
    3. BSP executable: VHE folder\tools\hlbsp2.exe
    4. VIS executable: VHE folder\tools\hlvis.exe
    5. RAD executable: VHE folder\tools\hlrad.exe
    6. Place compiled maps in this directory before running the game: .../half-life/valve/maps/
  5. In Textures tab add follwing .wad files:
    1. /Half-Life/valve/halflife.wad file
    2. /Half-Life/valve/liquids.wad file
    3. /Half-Life/valve/xeno.wad file
    4. /Half-Life/valve/decals.wad file

Now click OK/Apply and restart Hammer.