Vertex_t
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This data structure is used in many drawing operations. Note that the two vectors do not use the same coordinate system. m_Position is in screenspace and _TexCoord is a texture coordinate (in normalized UV space).
struct Vertex_t
{
Vertex_t() {}
Vertex_t( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
{
m_Position = pos;
m_TexCoord = coord;
}
void Init( const Vector2D &pos, const Vector2D &coord = Vector2D( 0, 0 ) )
{
m_Position = pos;
m_TexCoord = coord;
}
Vector2D m_Position;
Vector2D m_TexCoord;
};