Bounding box out of range
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The compile error "bounding box out of range" followed by a string of coordinates means that the collision model for your mesh is larger than the maximum allowed size which seems to be hard coded at 16384 units in any direction. This often happens when you either scale up a model too much forcing the collision outside the range, or if your animation causes your collisionjoints to move outside this range.
A solution might be to divide the model into several smaller pieces if possible.
In the case where your model isn't going to be colliding with other objects in the world, it seems that you can also ignore this error if need be as it doesn't seem to impact performance.