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Template:Portal point It was added by the March 1, 2010 update.
Entity Description
An Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved to a certain part of the map, where it will start to play a Morse Code or SSTV transmission.

Todo: Does anyone know how this works ?
Todo: What happens if they are added to a map with Hammer ?
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
Flags

Inputs
- Break
- Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
- EnablePhyscannonPickup
- Makes the breakable able to picked up by the physcannon.
- DisablePhyscannonPickup
- Makes the breakable not able to picked up by the physcannon.
- Ignite
- Ignite the target entity.
- DamageFilter:
- SetDamageFilter <string >
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Note:Page left for viewable history, content moved to prop_physics
- EnableDamageForces (in all games since
)
- Todo: What is this?
- DisableDamageForces (in all games since
)
- Todo: What is this?
Outputs
- OnBreak
- OnHealthChanged
- OnIgnite
- OnPhysCannonDetach
Note:Page left for viewable history, content moved to prop_physics
- OnPlayerPickup
- Player picked up radio.