Zh-tw/Env cubemap

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< Zh-tw
Revision as of 10:15, 19 April 2011 by Agw (talk | contribs) (Created page with '{{otherlang2|zh-tw=Env_cubemap:zh-tw}} left {{base point|env_cubemap|internal=1}} 當buildcubemaps指令執行時,用來指定 cubemap產生…')
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Template:Otherlang2

Env cubemap.png

Template:Base point

buildcubemaps指令執行時,用來指定 cubemap產生的位置

物件有使用$envmap材質會使用離他最近的cubemap當作反射的影像

Template:Intent

Keyvalues

Cubemap 大小 <choices>
cubemap的解析度,請記得你選擇的解析度實際會乘以6倍!
  • 預設t (通常是 32x32,看是什麼遊戲)
  • 1x1
  • 2x2
  • 4x4
  • 8x8
  • 16x16
  • 32x32
  • 64x64
  • 128x128
  • 256x256
塊狀面體 <ints>
促使實體使用你所選擇的面體而不是他四周的影像
按"Pick"來指定面體,在3D view的視窗點選面體然後按Ctrl切換