Skinning

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Revision as of 12:16, 28 June 2005 by Jaboo224 (talk | contribs)
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Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.

Shaders can be applied to the skin or Texture

Current Textures and Skin sizes are: 16 pixels 32 pixels 64 pixels 128 pixels 256 pixels 512 pixels 1024 pixels 2048 pixels

Example1: 512 by 512 Example2: 512 by 1024 Only those sizes are currently usable in hl2 engine.


Utilities

  • Vtf Tool This tool is used for easy conversion of TGA to VTF or VTF to TGA