Talk:Cables and Ropes

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So is wind the only way to make a rope move? --TomEdwards 06:57, 1 Jan 2006 (PST)

Also affected by Rotor-wash and physics. --wisemx 10:08, 1 Jan 2006 (PST)
env_shake can also move ropes. --Mattshu 00:00, 9 February 2011 (UTC)

Anyone have any ideas about how to make a rope resize itself dynamically? I've added a pulley constraint, but when one of the objects is pulled towards the pulley, the rope goes slack. Basically with what I have now, the rope will resize itself longer, but will not resize itself shorter. I'm working with the source code, not Hammer. Thanks for any help. --O 06:01, 16 Jul 2006 (PDT)

Rope materials

Are there any other materials you can use as a Rope Material instead of the default, cable/cable_metalwinch01, and cable/cable_hose*? I've tried using cable/chain because it was white-colored, but it doesn't even render. I'm trying to make the effect of dangling antlion webs, unless somebody else knows a way to give this effect with/without using move_rope and keyframe_rope, I'd be grateful :] --Mattshu 00:07, 9 February 2011 (UTC)

I vaguely recall ropes being very limited to only using some cable_black(?) texture, creating a black line, lots of years ago, but I saw another texture today (in an LP of a mod called Half-Mind, on the swingsets there), that looked like a yellow rope, so I know that the texture can be changed somehow. I'm just saying that you should be prepared for it possibly requiring some actual programming. --MossyBucket (formerly Andreasen) 00:23, 9 February 2011 (UTC)
Bah, nothings easy anymore! Is there a way to take that material, copy it, edit the nonoriginal, then recompile(?) it? I've never tried anything like that. --Mattshu 03:28, 9 February 2011 (UTC)