Talk:Depth buffer
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Scaling the depth output
This section doesn't make any sense. What does "scaling" the output mean? I would have thought making the depth 'fog' extend further, yet the page doesn't say that. And then what exactly are we being told to do? "Render all opaque geometry in a scene with modified shaders" is incredibly vague, and the rest of the section is apparently telling us all about something we can't do?
Can you provide screens and code, please? --TomEdwards 12:14, 16 January 2011 (UTC)