Talk:Using Source Control with the Source SDK

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Revision as of 21:15, 5 October 2010 by Whitellama (talk | contribs)
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Would it help at all if there was a Linux based Perforce tutorial as well?

Well, it would help me a lot at least, I tried setting it up once and ended up completely screwing up the entire cloned repository. ;p --Merc248 16:50, 29 Jun 2005 (PDT)

If I can get my head around the SDK (and/or the Perforce slant of this), I'll try to add Subversion to the mix... actually, this should then be split in different articles: "Using Source Control with..." as a general outline, and the subarticles "Using $CMSofyourchoice with the Source SDK". Or something like that... --Jae 10:39, 31 Dec 2005 (PST)

Working on it. User:Coldacid/Drafts/Using Subversion for Source Control with the Source SDK right now, will move to more appropriate location when I'm done. --coldacid 23:30, 27 Jun 2008 (PDT)

Someone should update this perhaps? I'm using the latest version off their site and some of the features in the tutorial have changed from the looks of it... -- Scotth 10:41, 12 Jun 2008 (PDT)

I'm going to be working on it shortly. I've dabbled in P4 for a few hours trying to work it out, and it's a lot simpler than this article makes it look! --TomEdwards 10:57, 12 Jun 2008 (PDT)

With the new version, the article is a bit broken, at the branch integration step. -> No target file(s) in both client and branch view.

This is the same problem I'm having --Lodley 06:45, 17 June 2009 (UTC)
Just added a note about this one.--Daeval 01:35, 13 July 2009 (UTC)

Hi, im so lost, I couldnt set up P4V at all. Even following the setup guide provided here I got lost. any help please would be great, its mainly to do with connecting to the perforce server.

Hello, I can't quite grasp this set up process. Let me elaborate: I've made it all the way to the section called "Submit the trunk source code". In this section they explain how to add files from your workspace to the depot. Where are those files in the valvesrc folder coming from? I understand these are the source files, but in the screenshot the workspace is named valvesrc. (I can tell because it says valvesrc in a drop down bar directly above the depot browser.) Is this implying that we should create a new workspace named valvesrc? And where would I find the source files if I was making a multiplayer mod for source engine 2007 HL2: Episode 2? Based on the file structure of valvesrc, I assume that these files are from the src section of a mod. Do I need to create a fresh mod and grab the files from there? Based on the file structure of valvesrc, I assume that these files are from the src section of a mod. And to do the actual updating to a mod, would you need to replace this valvesrc with another freshly created mod (with the new version of the engine?) Or does it update automatically because I haven't heard of mods updating automatically, but perhaps they do. I apologize for my vast ocean of questions. Please answer as many as you can. --Whitellama 04:15, 6 October 2010 (UTC)