Talk:Dual Pistols (CSS Style)
The code here could be alot more efficient, I.E, RightDualiesAttack could be put directly into weapon_dualies, and all the code in PostFireStuff could be consolidated onto ItemPostFrame, seeing as thats what ItemPostFrame is for. And I could even go as far to say remove the RightDualiesAttack function and just put in a bool that toggles that into PrimaryFire.
--DeadlyContagion 16:30, 26 Oct 2007 (PDT)
Then edit the code? Just check that it works before you confirm the edit. --Lord Ned
As far as I know, fixing the whitespace after the find and replace operation is unnecessary. C++ ignores almost all whitespace. --Hamish
I've followed this tutorial up until the creation of the script file. I've yet to proceed to that stage yet because I keep getting build errors when testing all the changes made. There are a total of seven unique errors, all to do with "undeclared identifiers". I'll show an example below (I hope that's alright?).
c:\testmod\src\game\shared\hl2mp\weapon_dualies.cpp(133) : error C2065: 'ACT_HL2MP_IDLE_Dualies' : undeclared identifier
To save space I've only shown one actual error here, but the others are exactly the same except for "ACT_HL2MP_IDLE_Dualies" being replaced by "ACT_HL2MP_IDLE_CROUCH_Dualies", "ACT_HL2MP_RUN_Dualies", "ACT_HL2MP_WALK_CROUCH_Dualies", "ACT_HL2MP_GESTURE_RANGE_ATTACK_Dualies", "ACT_HL2MP_GESTURE_RELOAD_Dualies", and "ACT_HL2MP_JUMP_Dualies".
Obviously they can be all traced back to a single issue, yet I haven't the coding experience to figure out the solution for myself. Any help here would be greatly appreciated. --Vic kothe 19:26, 18 May 2010 (UTC)
- The singleplayer version of the code doesn't have HL2MP in the act names, so don't just copy paste the code on the page, modify the existing code as it's written. Solokiller 20:28, 18 May 2010 (UTC)