Talk:Implementing FMOD

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Revision as of 19:22, 20 February 2010 by Itsthatmatt (talk | contribs) (→‎Linux ?: new section)
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Thanks £cho, I've often wondered about implementing FMOD. On the server issue, it should be possible to extract either a full or relative path to the game folder from the command-line with CommandLine()->CheckParm("-game", ppszValue), in tier0\ICommandLine.h. --TomEdwards 17:25, 22 November 2009 (UTC)

Not a problem, and your server idea is interesting, but it looks like that function only checks for the existence of a parameter. Care to explain how one would get a path of any kind out of using it? --£cho 20:24, 22 November 2009 (UTC)
A pointer to the value is assigned to ppszValue. --TomEdwards 13:35, 23 November 2009 (UTC)

I was getting "unresolved external symbol" errors on compiling so I added a solution to this in the setup section. --X6herbius 16:12, 8 January 2010 (UTC)

Sounds good, thanks. --£cho 06:51, 28 January 2010 (UTC)

Linux ?

What would be needed for Linux Dedicated ?