DEM (file format)
DEM, short for demo is the Source demo file format. Used in conjunction with the Source recorder to record demos.

For the purpose of this we will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header.
Demo Header
Type | Field | Value |
---|---|---|
String | Header | 7+NULL characters, should be "HL2DEMO" |
Int | Demo Protocol | Demo protocol version, should be '3' |
Int | Network Protocol | Network protocol version number |
String | Server name | 260 characters long |
String | Client name | 260 characters long |
String | Map name | 260 characters long |
String | Game directory | 260 characters long |
Float | Playback time | The length of the demo, in seconds |
Int | Ticks | The number of ticks in the demo |
Int | Frames | The number of frames in the demo |
Int | Sign on length | ? |
Frame
Each frame begins with 0 or more of these commands: These are described in hl2sdk\utils\demoinfo\demoformat.h
Network Protocols 7 and 8
Type | Value |
---|---|
dem_signon | 1 |
dem_packet | 2 |
dem_synctick | 3 |
dem_consolecmd | 4 |
dem_usercmd | 5 |
dem_datatables | 6 |
dem_stop | 7 |
dem_lastcommand | dem_stop |
Network Protocols 14 and 15
Type | Value |
---|---|
dem_stringtables | 8 |
dem_lastcommand | dem_stringtables |
Network Protocols 36 and Higher
Type | Value |
---|---|
dem_customdata | 8 |
dem_stringtables | 9 |
dem_lastcommand | dem_stringtables |
Depending on the command that was received, a different action needs to be taken.
dem_stop
This is a signal that the demo is over, and there is no more data to be parsed.
dem_consolecmd, dem_datatables, dem_usercmd, dem_stringtables
Read a standard data packet, deal with it as necessary.
dem_synctick, dem_signon, dem_packet
Ignore.
Standard Data "Packet"
Any time there is more than one byte to be read in, a standard format is used.
This begins with an integer that has the number of bytes in this packet.
Example code to handle this:
int ReadData(char **buffer) { int len; fread (&len,sizeof(int),1,fDemo); if (len > 0) { *buffer = new char[len]; fread(*buffer,len,1,fDemo); } return len; }
Frame Format
Frame { int ServerFrame; int ClientFrame; //ServerFrame and ClientFrame delta probably correspond to client ping. int SubPacketSize; *buffer = new char[SubPacketSize]; // State update message? Packet pkt = (rest of frame as data exists) // All demo commands are strung together in this area, structure below JunkData data = (unknown) // ex: 0x8f 5a b5 04 94 e6 7c 24 00 00 00 00 00 ... (40 bytes of 0x00 after the 0x24) // This could either be the end of the frame or the start of the next frame. }
Packet { char CmdType; int Unknown; int TickCount; //This only sporadically appears. int SizeOfPacket; *buffer = new char[SizeOfPacket]; }