Env steam
Jump to navigation
Jump to search
Template:Wrongtitle Template:Base point
Entity description
An entity used to create a jet of steam, or heat wave distortion. The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- InitialState
- <boolean>
- type
- <boolean> If set, normal, otherwise heat wave
- SpreadSpeed
- <integer> The amount of random spread in the particle's velocity after they spawn.
- Speed
- <integer> The default speed at which the particles move after they spawn.
- StartSize
- <integer> The initial size of the particles after they spawn.
- EndSize
- <integer> The size of the particles at the point at which they are removed.
- Rate
- <integer> The rate of particle emission. i.e. particles per second.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Only used if Emissive flag is set.
- JetLength
- <integer> The length of the jet determines the lifetime of each particle.
- renderamt
- <byte> Translucency
- rollspeed (in all games since
)
- <float> How fast does the particles spin
Flags
- 1 : Emissive - Use the value specified in the rendercolor keyvalue. (If not checked, it will instead get the rendercolor from the environment.)
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- TurnOn
- Turns the steam jet on.
- TurnOff
- Turns the steam jet off.
- Toggle
- Toggles the steam jet between on and off.
- JetLength <integer>
- Sets the JetLength
- Rate <integer>
- Sets the Rate
- Speed <integer>
- Sets the Speed
- SpreadSpeed <integer>